Hi Albert,

Yes you're right of course that the visualisations are done at the OS level.

Still, it would be nice to have some of these widgets available within an application.

I know that OpenGL is available within Lazarus because the demo directory includes some code. So it's probably only a matter of time.

Regards

David

Albert Zeyer wrote:
This (AIGLX) is to prefer over XGL, because it doesn't add a complete X11-layer and it allows the usage of hardware accelerated OpenGL through it:
http://wiki.beryl-project.org/wiki/Install_Beryl_on_Ubuntu_Edgy_with_AIGLX

But all this isn't related to the software you run within. You only change the way how your X-server draws your application windows. AIGLX/XGL provides the necessary possibilities and the windowmanagers Compiz or Beryl (or others) uses them by making these effects. The applications themself don't recognize about how they are drawn on the screen.

If you want to extend Beryl or Compiz, I don't know, if this is possible yet with Free Pascal. Take a look at the source code. I think, they have a modular design, so perhaps it's possible to code some moduls with Lazarus.


Am Donnerstag, den 12.04.2007, 22:20 -0500 schrieb [EMAIL PROTECTED]:
Just wondering if anybody has installed this?

http://wiki.beryl-project.org/index.php/Install/Ubuntu/Edgy/XGL

Here's what it can look like when it is running:

http://www.youtube.com/watch?v=i0ZtcxHUSDQ

I'm interested if any of the components are available in Lazarus yet.. because if they aren't I think that it would be worthwhile doing something about it.

I really want to dump my winbloat for this..

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