On 2/7/06, Bryan Murdock <[EMAIL PROTECTED]> wrote: > On 2/6/06, Nathan <[EMAIL PROTECTED]> wrote: > > Release candidate 2 of checkers has been released. Changes were made > > specifically to add compatibility for Pygame 1.6 (on linux). > > > > http://stocksfam.com/checkers > > It works! I like the sounds and music too. That's very cool.
Yay! I created all of those sounds with GarageBand, except for the 'moving' sound, which my wife made with audacity and our cheapo Dell microphone and a real checker sliding on paper. We've got a better mic now, so I ought to redo that sound. The one sound that really bugs me is the 'jump' sound. I wanted a 'boing', but I couldn't find a way to make a good one. Everything else was done, so I ended up with the current "EEoo." (You lose some audio fidelity in the wav->ascii translation for emails). > One little complaint, the new tarball dumps all the files into the > current directory. Yes, that's my bad. I created a script to automagically do the packaging for me (script/buildlinux.sh), and I didn't quite get it right. It'll be fixed in RC3 (tonight?). I need to find a way to tar up the whole dir, including the dir, no matter what the containing dir is named. On a somewhat related note, I spent a couple hours last night learning about the detailed concepts of tagging, branching, and merging, especially as related to subversion. Very enlightening. Much of that time was spent reorganizing my source tree, not that it'll make a huge difference to anyone else until I find a public place to put the svn repository. ~ Nathan _______________________________________________ Ldsoss mailing list [email protected] http://lists.ldsoss.org/mailman/listinfo/ldsoss
