On 2/7/06, Bryan Murdock <[EMAIL PROTECTED]> wrote:
> On 2/6/06, Nathan <[EMAIL PROTECTED]> wrote:
> > Release candidate 2 of checkers has been released.  Changes were made
> > specifically to add compatibility for Pygame 1.6 (on linux).
> >
> > http://stocksfam.com/checkers
>
> It works!  I like the sounds and music too.  That's very cool.

Yay!  I created all of those sounds with GarageBand, except for the
'moving' sound, which my wife made with audacity and our cheapo Dell
microphone and a real checker sliding on paper.  We've got a better
mic now, so I ought to redo that sound.  The one sound that really
bugs me is the 'jump' sound.  I wanted a 'boing', but I couldn't find
a way to make a good one.  Everything else was done, so I ended up
with the current "EEoo."  (You lose some audio fidelity in the
wav->ascii translation for emails).

> One little complaint, the new tarball dumps all the files into the
> current directory.

Yes, that's my bad.  I created a script to automagically do the
packaging for me (script/buildlinux.sh), and I didn't quite get it
right.  It'll be fixed in RC3 (tonight?).  I need to find a way to tar
up the whole dir, including the dir, no matter what the containing dir
is named.

On a somewhat related note, I spent a couple hours last night learning
about the detailed concepts of tagging, branching, and merging,
especially as related to subversion.  Very enlightening.  Much of that
time was spent reorganizing my source tree, not that it'll make a huge
difference to anyone else until I find a public place to put the svn
repository.

~ Nathan
_______________________________________________
Ldsoss mailing list
[email protected]
http://lists.ldsoss.org/mailman/listinfo/ldsoss

Reply via email to