Nathan wrote:
My problem with checkers specifically is that the Pygame framework is
not pure python, for obvious performance reasons (slow games = bad). When you add to that the fact most distros are using an older version
of Pygame than I'm coding for, and you get the strong desire to
deliver an all-in-one package.  It would eliminate a lot of pesky
compatibility constraints.

You should resist that desire. :-) Building for your favorite distribution is a good idea. Klik might be a good idea too. But don't get sucked into the cross-distribution binary packaging vortex. It's probably much easier to just backport your code so it works with older versions of Pygame.

Shane
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