On 3/4/06, Michael Moore <[EMAIL PROTECTED]> wrote:
> Nathan, I can probably help test builds and stuff. My wife is still on
> OSX (10.3) and I have the dev tools installed on my iPod.  Something
> that would be cool is to use the built in OSX voice synthesizer to say
> the letters, and make it fairly easy for the kid to change which voice
> says them. KidPix or some other kids program did this back on OS 7 or
> so -- I spent hours making sentences and having different voices say
> them.

Help would be great.  I've got a 333MHz G3 iMac running panther, but
it's so painfully slow, and so painfully located on the floor, and so
occupied by my 2-year-old most of the time that I haven't managed to
work out the 10.3 bugs in the PyGame packaging process.  If you're
itching to do something before we actually get going on the kids' game
project, try the following:

1) Make sure you have Xcode, darwinports, and PyGame installed ('sudo
port install py-game')
2) Download the "Linux version" (which is really just the source code)
of NathanCheckers from http://stocksfam.com/checkers/
3) From the untarred nathancheckers1.0.1 directory, run 'script/buildmac.sh'
4) Assuming it fails like it does on my G3 iMac, figure out why.

I'm going to be using the exact same framework and packaging process
for the kids game as I do for checkers, so this would benefit both
projects.  If you don't want to get that involved, I'll figure it out
someday...

> My son would be glad to help as well, but he's got about 2 years to
> catch up to where yours is at now. Maybe he can help on the 2.0
> release. :-)

I'll still be here, and would love the help.  I worked on
NathanCheckers for almost 6 months (ok, it was only about 10
hours--I'm busy!) before I released a usable version.

~ Nathan
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