On Fri, 5 Aug 2011 12:45:28 +0300
"Ville M. Vainio" <[email protected]> wrote:

> Leo itself would not deal with "classes" apart from UI level.

More complex node rendering is something I've wanted to try for a long
time, using rules to add icons and change foreground / background color
and perhaps have summary instead of full headline text displayed (but
switch to full when editing of course).  I.e. I'd rather see

   [auto-icon] views.py

than

   @auto 
/mnt/usr1/home/tbrown/Desktop/Proj/GLRI/data/siteweb/siteweb/siteapp/views.py

for some reason :-)

I'd like to try reasonably open ended rules for the rendering, in terms
of text content and uA values, and the colors / font / style / text
changes they can map to.  Basically equivalent to CSS for node styling.

Not really sure how this would relate to a blessed class attribute, I
guess I'm not sure what, beyond special rendering, you'd want to drive
with the class attribute?  Prior to this, the Leo way to designate a
nodes type is with @directives.  I assume you'd want an space separated
list of classes a la CSS, so a node could have multiple classes.

Cheers -Terry

Cheers -Terry

-- 
You received this message because you are subscribed to the Google Groups 
"leo-editor" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/leo-editor?hl=en.

Reply via email to