>
> I find it somewhat disheartening that the only way out, given in the talk 
> anyway, is to assemble a UI team that has full control over the interface 
> design and doesn't come from either the user or developer camps. That's not 
> something I see happening for Leo anytime soon; the project just isn't at 
> that scale. Still, I enjoyed the talk and the thinking it's stirred up in 
> me.
>

Concerning an UI team, I wouldn't be disheartened, because Leo isn't at the 
scale of Blender. Imo it's not a UI team per se that's needed. If you 
consider such a team just as an enbodyment or incarnation of special set of 
qualities, even a single developer at times can put on different 'hats' and 
(try to) approach his project once as user and once as a developer. I know, 
that's not easy; but at least we all know how it feels to be a newbie when 
we try out new stuff (or try to absorb PyQt). I don't know if you've also 
seen the second and third video in the series 
http://www.youtube.com/watch?v=yIedljapuz0
http://www.youtube.com/watch?v=UWacQrEcMHk

There Andrew Price discusses usability points that can be applied almost 
unchanged to Leo.
 

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