On Tue, Mar 2, 2021 at 11:08 PM Félix <[email protected]> wrote:

> I'm now switching to fixing & releasing leointeg 1.0! 😅


Well done, you.

> What has been up with leojs so far in the last 3 months or so? well,
> leojs doesn't 'fake' its outline and leo-documents anymore: I've translated
> the core of Leo's Node Classes and the main Commander's API. So the 'test'
> outlines and documents are 'live'. *Check it out at
> : https://github.com/boltex/leojs <https://github.com/boltex/leojs>*
>

Done.

*We're talking typescript here, not javascript, *so everything is
> statically, strongly typed. Respecting Leo's internal methods idioms and
> semantics, not simulating python on top of javascript with an automated
> transliterator and then running leo on top of it... Although running as a
> vscode extensions, the 'core' is independant of vscode.
>

Very interesting.

> Since it's an emacs script syntax, and strongly typed, it could be used to
> make a 'core leo engine' in c, rust, etc.
>

What do you mean "it's an emacs script syntax"?

Many thanks for all your work.  I'm working to make sure that Leo 4.6 is
ready when leoInteg 1.0 is ready :-)

Edward

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