To Edward
> What do you mean "it's an emacs script syntax"?
I made a typo, i meant ECMAS script syntax, which is something very similar 
to c, actionscript, javascript, on the syntactic level. ( semicolons at end 
of expressions , parenthesis use, available code structural and control 
flow keywords, etc.)


To Offray
> Coming back to LeoJS, I suggest a more that 4 lines longer readme, to 
make the "Enjoy!" invitation reachable for wider people.
Sh*t - Yeah, you made me realize I had completely forgotten about filling 
up the readme file with a description and basic install, build & running 
info! Made the mistake of thinking only people familiar with vscode 
extensions and leoInteg would read all this I guess..   itsallgood, I'm on 
it :)

Thanks for your comments Offray ! 

Félix
On Wednesday, March 3, 2021 at 12:00:42 PM UTC-5 [email protected] wrote:

> Hi,
>
> Thanks for this work and the link to the issue about what inspired LeoJS 
> at https://github.com/leo-editor/leo-editor/issues/1025 . Even as a long 
> time Leo user (not so much now) I find the succinct definition of the 
> defining features pretty enlightening. In fact I would like to have links 
> from the unique and essential features document to some documentation or 
> example using them, as I think they provide a wide overview particularly 
> for those with experience in other outliners and code/text editors.
>
> Coming back to LeoJS, I suggest a more that 4 lines longer readme, to make 
> the "Enjoy!" invitation reachable for wider people.
>
> Cheers,
>
> Offray
> On 3/03/21 12:08 a. m., Félix wrote:
>
> I know i know ok ok ok I got leojs far enough, I'm now switching to fixing 
> & releasing leointeg 1.0! 😅 
>
> What has been up with leojs so far in the last 3 months or so? well,  
> leojs doesn't 'fake' its outline and leo-documents anymore: I've translated 
> the core of Leo's Node Classes and the main Commander's API. So the 'test' 
> outlines and documents are 'live'. *Check it out at 
> : https://github.com/boltex/leojs <https://github.com/boltex/leojs>*
>
> *We're talking typescript here, not javascript, *so everything is 
> statically, strongly typed. Respecting Leo's internal methods idioms and 
> semantics, not simulating python on top of javascript with an automated 
> transliterator and then running leo on top of it... Altough running as a 
> vscode extensions, the 'core' is independant of vscode.
>
> Since it's an emacs script syntax, and strongly typed, it could be used to 
> make a 'core leo engine' in c, rust, etc. 
>
> to try/show off : The 'demo' build so far creates 2 test commanders at 
> startup, (in leoUi constructor) with their respective outlines. 
>
> *leojs Demo Features: *
> *No body pane but the tree browsing is working, 
> expanding/collapsing nodes, context menu shows relevant commands, the 
> document switching works too, but anything else is just commands mapped to 
> message popups. Also, you can turn on the 'leo tree browsing mode / ar-jans 
> suggestion ;) ' on and off in the outline title menu. You can then see that 
> command mapped to message popups are then behaving differently 
> accordingly. *
>
> Feel free to explore and ask about it, I'll try to answer anything that 
> comes my way in relation to that ! :)
>
> So, no more fiddling around with fun side-projects: I'll continue leojs 
> later for sure, but I'll now switch back to fixing the last remaining 
> feature/bug (body pane undos) that prevents the launch of leoInteg 1.0 !
>
> Félix
>
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