Try disabling backface culling, or use the force 2 sided material option.



On Fri, Feb 10, 2012 at 2:56 AM, dorian89 <[email protected]> wrote:

> Hello.
> I tried to use LeoCad and to convert Lego models to 3d max. But the model
> in .3ds format doesn't render correctly, it means many poligons of each
> brick are missing. But when I convert the LDraw model from LDview to .3ds
> format this model renders almost correctly and only few polygons are
> missing. Can you explain this problem which was solved by a user of the
> Unity 3d engine:
> http://www.youtube.com/watch?v=c-UbWLClYoo&feature=plcp&context=C3d317e0UDOEgsToPDskJpMumxOz6a0CsbDNVgqbyz.
>  Kind regards!
>
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> https://list.gerf.org/listinfo/leocad
>
>
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