Try disabling backface culling, or use the force 2 sided material option.
On Fri, Feb 10, 2012 at 2:56 AM, dorian89 <[email protected]> wrote: > Hello. > I tried to use LeoCad and to convert Lego models to 3d max. But the model > in .3ds format doesn't render correctly, it means many poligons of each > brick are missing. But when I convert the LDraw model from LDview to .3ds > format this model renders almost correctly and only few polygons are > missing. Can you explain this problem which was solved by a user of the > Unity 3d engine: > http://www.youtube.com/watch?v=c-UbWLClYoo&feature=plcp&context=C3d317e0UDOEgsToPDskJpMumxOz6a0CsbDNVgqbyz. > Kind regards! > > _______________________________________________ > Leocad mailing list > [email protected] > https://list.gerf.org/listinfo/leocad > >
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