It has been an age and a half since I used LeoCad and 3DS Max, but I always had the best results exporting via .obj and importing them thusly. The .3ds file format wasn't very cooperative. I know .obj doesn't retain as much information as the .3ds format, but I got enough to be usable.
I know that doesn't fix the problem, but I hope it's a possible workaround for you in the meantime. --k On Wed, Aug 28, 2013 at 10:49 AM, Stephen <[email protected]> wrote: > I have created a few Lego creations in Ldraw and tried getting them into > 3DS > max through LeoCad, but when I try to import or open the .3ds file in 3ds > max (2011 64 bit version) either 3ds max says improper file format or it > will import the Lego, but it will be messed up. Either the actual studs or > the flat part of a Lego piece will be missing on near half the model. Any > ideas on how to fix this? > > _______________________________________________ > Leocad mailing list > [email protected] > https://list.gerf.org/listinfo/leocad >
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