Rafał Kamraj <[EMAIL PROTECTED]> writes:
> If so i like to add my 2 cents: consider adding of indices with mapping 
> coordinates separated from points indices, like this:
> int points[3];
> int uvs[3];
> This will allow correct calculation of lighting with smoothing groups.

Isn't that incompatible with typical mesh representations though?

-miles

-- 
"Though they may have different meanings, the cries of 'Yeeeee-haw!' and
 'Allahu akbar!' are, in spirit, not actually all that different."


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