Hi I believe that separated uv indices can be also done as additional chunk containing vector of triple indices for each face. So size of 3ds face alone won't change. Actually I never render lib3ds with it's native format, instead I convert meshes to be VBO compatible, so I always do some recalculations to get correct vertex normals, and from multimaterial mesh i always create additional single_material sub-meshes, etc. etc. What I mean is: native 3dslib format is just inheritably inconvenient for rendering so we not break anything if we make it richer. Of course we may keep compatibility with older format and 3ds's chunks system allows us to do that. Of course it's only proposition.
Greets Rafał PS. it would be nice if lib3ds would support some skinning also. :-) ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ lib3ds-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
