"Hylke Donker" <[EMAIL PROTECTED]>
writes:
> Remember that 0x10000 is hex, which equals 65536 in decimal, which is
> exactly the size of two bytes(=16 bits).
> So I guess it's related to the size of some variable.

Doesn't the 3ds file-format use 16-bit vertex indices in meshes?  That
would be a pretty fundamental limit that the library can't do much
about...

-Miles

-- 
Circus, n. A place where horses, ponies and elephants are permitted to see
men, women and children acting the fool.


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