"Hylke Donker" <[EMAIL PROTECTED]> writes: > Remember that 0x10000 is hex, which equals 65536 in decimal, which is > exactly the size of two bytes(=16 bits). > So I guess it's related to the size of some variable.
Doesn't the 3ds file-format use 16-bit vertex indices in meshes? That would be a pretty fundamental limit that the library can't do much about... -Miles -- Circus, n. A place where horses, ponies and elephants are permitted to see men, women and children acting the fool. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ lib3ds-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
