So, it seems I reached a limit of lib3ds...
Thank you very much for these answers.
2008/3/6, Miles Bader <[EMAIL PROTECTED]>:
>
> "Hylke Donker" <[EMAIL PROTECTED]>
> writes:
>
> > Remember that 0x10000 is hex, which equals 65536 in decimal, which is
> > exactly the size of two bytes(=16 bits).
> > So I guess it's related to the size of some variable.
>
>
> Doesn't the 3ds file-format use 16-bit vertex indices in meshes? That
> would be a pretty fundamental limit that the library can't do much
> about...
>
> -Miles
>
>
> --
> Circus, n. A place where horses, ponies and elephants are permitted to see
> men, women and children acting the fool.
>
>
>
> -------------------------------------------------------------------------
> This SF.net email is sponsored by: Microsoft
> Defy all challenges. Microsoft(R) Visual Studio 2008.
> http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
> _______________________________________________
> lib3ds-devel mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
>
-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
_______________________________________________
lib3ds-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/lib3ds-devel