Arne, the 3DS format only defines one set of texture coordinates per 
mesh. This is a limitation of the 3DS format. Jan Eric

Arne wrote:
> Hi! Im using lib3ds for a while and it works fine. Im loading the data with 
> the lib3ds and convert them to my own mesh format.
> Last week i have tryed to extend my meshformat with mutlitexturing and it 
> works. I can load several textures with the lib3ds and draw them but i dont 
> know how to load texture coordinates for the second texture and third 
> texture...
> Lib3dsMesh->texcos only saves coordinates for the first texture. Or do it 
> saves the coordinates for the othere textures too. Then i dont found the way 
> how it stores them.
> 
> thx for any help
> Arne


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