On Wed, Jul 13, 2011 at 11:31:23AM +0200, Anton Khirnov wrote:
> From: Benjamin Larsson <[email protected]>
>
> Signed-off-by: Anton Khirnov <[email protected]>
> ---
> Changed it to a private option instead of a new muxer.
> ---
> Changelog | 4 +++
> doc/general.texi | 1 +
> libavformat/wav.c | 78
> +++++++++++++++++++++++++++++++++++++++++++++++++++++
> 3 files changed, 83 insertions(+), 0 deletions(-)
>
> diff --git a/Changelog b/Changelog
> index 943d710..c4459b2 100644
> --- a/Changelog
> +++ b/Changelog
> @@ -2,6 +2,10 @@ Entries are sorted chronologically from oldest to youngest
> within each release,
> releases are sorted from youngest to oldest.
>
>
> +vesion <next>:
veRsion maybe?
> +- BWF muxer
> +
> +
> version 0.7:
>
> - E-AC-3 audio encoder
> diff --git a/doc/general.texi b/doc/general.texi
> index ace464f..77a54a3 100644
> --- a/doc/general.texi
> +++ b/doc/general.texi
> @@ -66,6 +66,7 @@ library:
> @tab Used in Z and Z95 games.
> @item Brute Force & Ignorance @tab @tab X
> @tab Used in the game Flash Traffic: City of Angels.
> +@item BWF @tab X @tab
I'd add demuxing too with note:
@tab demuxing is handled by generic WAV demuxer
Isn't that true?
The patch itself looks nice though.
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