On Wed, Jul 13, 2011 at 11:31:23AM +0200, Anton Khirnov wrote:
> From: Benjamin Larsson <[email protected]>
> 
> Signed-off-by: Anton Khirnov <[email protected]>
> ---
> Changed it to a private option instead of a new muxer.
> ---
>  Changelog         |    4 +++
>  doc/general.texi  |    1 +
>  libavformat/wav.c |   78 
> +++++++++++++++++++++++++++++++++++++++++++++++++++++
>  3 files changed, 83 insertions(+), 0 deletions(-)
> 
> diff --git a/Changelog b/Changelog
> index 943d710..c4459b2 100644
> --- a/Changelog
> +++ b/Changelog
> @@ -2,6 +2,10 @@ Entries are sorted chronologically from oldest to youngest 
> within each release,
>  releases are sorted from youngest to oldest.
>  
>  
> +vesion <next>:

veRsion maybe?

> +- BWF muxer
> +
> +
>  version 0.7:
>  
>  - E-AC-3 audio encoder
> diff --git a/doc/general.texi b/doc/general.texi
> index ace464f..77a54a3 100644
> --- a/doc/general.texi
> +++ b/doc/general.texi
> @@ -66,6 +66,7 @@ library:
>      @tab Used in Z and Z95 games.
>  @item Brute Force & Ignorance   @tab   @tab X
>      @tab Used in the game Flash Traffic: City of Angels.
> +@item BWF                       @tab X @tab

I'd add demuxing too with note:
      @tab demuxing is handled by generic WAV demuxer
Isn't that true?

The patch itself looks nice though.
_______________________________________________
libav-devel mailing list
[email protected]
https://lists.libav.org/mailman/listinfo/libav-devel

Reply via email to