On Mon, 19 Dec 2016 13:04:38 +0100
Anton Khirnov <[email protected]> wrote:

> Quoting Steve Lhomme (2016-12-16 11:05:40)
> > From: Steve Lhomme <[email protected]>
> > 

> > +    ZeroMemory(&texDesc, sizeof(texDesc));  
> 
> Isn't this just memset(.., 0, ..)?

He should use "D3D11_TEXTURE2D_DESC texDesc = {0};" in the first place.
For arrays, a calloc-style function should be used.

> > +    if (device) {
> > +        HMODULE dxgilib = LoadLibrary("dxgi.dll");
> > +        if (dxgilib) {  
> 
> In what circumstances will this library be missing? I think if the
> caller requests a specific device and this function is unable to
> deliver, it should fail, not return some random otehr device.

The DLL is always available as long as D3D11 is.

IMHO, we should execute all these LoadLibrary and GetProcAddress in an
init_once function, and store them in global variables. Unloading them
is just wasted effort (and apparently even can make some drivers crash
under certain circumstances).
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