Quoting wm4 (2016-12-20 16:02:20)
> On Mon, 19 Dec 2016 13:04:38 +0100
> Anton Khirnov <an...@khirnov.net> wrote:
> 
> > Quoting Steve Lhomme (2016-12-16 11:05:40)
> > > From: Steve Lhomme <rob...@gmail.com>
> > > 
> 
> > > +    ZeroMemory(&texDesc, sizeof(texDesc));  
> > 
> > Isn't this just memset(.., 0, ..)?
> 
> He should use "D3D11_TEXTURE2D_DESC texDesc = {0};" in the first place.
> For arrays, a calloc-style function should be used.
> 
> > > +    if (device) {
> > > +        HMODULE dxgilib = LoadLibrary("dxgi.dll");
> > > +        if (dxgilib) {  
> > 
> > In what circumstances will this library be missing? I think if the
> > caller requests a specific device and this function is unable to
> > deliver, it should fail, not return some random otehr device.
> 
> The DLL is always available as long as D3D11 is.
> 
> IMHO, we should execute all these LoadLibrary and GetProcAddress in an
> init_once function, and store them in global variables. Unloading them
> is just wasted effort (and apparently even can make some drivers crash
> under certain circumstances).

Evil evil global state =p

-- 
Anton Khirnov
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