On Tue, Jun 6, 2017 at 6:51 PM, wm4 <[email protected]> wrote:
> To be used with the new d3d11 hwaccel decode API.
>
> With the new hwaccel API, we don't want surfaces to depend on the
> decoder (other than the required dimension and format). The old D3D11VA
> pixfmt uses ID3D11VideoDecoderOutputView pointers, which include the
> decoder configuration, and thus is incompatible with the new hwaccel
> API. This patch introduces AV_PIX_FMT_D3D11, which uses ID3D11Texture2D
> and an index. It's simpler and compatible with the new hwaccel API.
>
> The introduced hwcontext supports only the new pixfmt.
>
> Frame upload code untested.
>
> Significantly based on work by Steve Lhomme <[email protected]>, but with
> heavy changes/rewrites.
> ---
> configure | 6 +-
> doc/APIchanges | 3 +
> libavutil/Makefile | 3 +
> libavutil/hwcontext.c | 4 +
> libavutil/hwcontext.h | 1 +
> libavutil/hwcontext_d3d11va.c | 490
> +++++++++++++++++++++++++++++++++++++++++
> libavutil/hwcontext_d3d11va.h | 160 ++++++++++++++
> libavutil/hwcontext_internal.h | 1 +
> libavutil/pixdesc.c | 4 +
> libavutil/pixfmt.h | 14 +-
> libavutil/version.h | 4 +-
> 11 files changed, 686 insertions(+), 4 deletions(-)
> create mode 100644 libavutil/hwcontext_d3d11va.c
> create mode 100644 libavutil/hwcontext_d3d11va.h
>
> diff --git a/configure b/configure
> index 0281f54505..481ce2674a 100755
> --- a/configure
> +++ b/configure
> @@ -2166,7 +2166,7 @@ zmbv_encoder_deps="zlib"
>
> # hardware accelerators
> d3d11va_deps="d3d11_h dxva_h ID3D11VideoDecoder"
> -dxva2_deps="dxva2api_h DXVA2_ConfigPictureDecode"
> +dxva2_deps="dxva2api_h DXVA2_ConfigPictureDecode ole32"
> dxva2_lib_deps="dxva2"
> vda_deps="VideoDecodeAcceleration_VDADecoder_h blocks_extension pthreads"
> vda_extralibs="-framework CoreFoundation -framework VideoDecodeAcceleration
> -framework QuartzCore"
> @@ -4877,6 +4877,10 @@ if enabled libxcb; then
> check_pkg_config libxcb_xfixes xcb-xfixes xcb/xfixes.h
> xcb_xfixes_get_cursor_image
> fi
>
> +enabled d3d11va &&
> + check_type "windows.h d3d11.h" ID3D11VideoDevice ||
> + disable d3d11va
> +
> enabled dxva2 &&
> check_lib dxva2_lib windows.h CoTaskMemFree -lole32
>
> diff --git a/doc/APIchanges b/doc/APIchanges
> index a251c4ca82..a81e41833d 100644
> --- a/doc/APIchanges
> +++ b/doc/APIchanges
> @@ -13,6 +13,9 @@ libavutil: 2017-03-23
>
> API changes, most recent first:
>
> +2017-xx-xx - xxxxxxx - lavu 56.2.0 - hwcontext.h
> + Add AV_HWDEVICE_TYPE_D3D11VA and AV_PIX_FMT_D3D11.
> +
> 2017-04-30 - xxxxxxx - lavu 56.1.1 - hwcontext.h
> av_hwframe_ctx_create_derived() now takes some AV_HWFRAME_MAP_* combination
> as its flags argument (which was previously unused).
> diff --git a/libavutil/Makefile b/libavutil/Makefile
> index 60e180c79d..6fb24db678 100644
> --- a/libavutil/Makefile
> +++ b/libavutil/Makefile
> @@ -27,6 +27,7 @@ HEADERS = adler32.h
> \
> hmac.h \
> hwcontext.h \
> hwcontext_cuda.h \
> + hwcontext_d3d11va.h \
> hwcontext_dxva2.h \
> hwcontext_qsv.h \
> hwcontext_vaapi.h \
> @@ -112,6 +113,7 @@ OBJS = adler32.o
> \
> xtea.o \
>
> OBJS-$(CONFIG_CUDA) += hwcontext_cuda.o
> +OBJS-$(CONFIG_D3D11VA) += hwcontext_d3d11va.o
> OBJS-$(CONFIG_DXVA2) += hwcontext_dxva2.o
> OBJS-$(CONFIG_LIBMFX) += hwcontext_qsv.o
> OBJS-$(CONFIG_LZO) += lzo.o
> @@ -121,6 +123,7 @@ OBJS-$(CONFIG_VDPAU) +=
> hwcontext_vdpau.o
> OBJS += $(COMPAT_OBJS:%=../compat/%)
>
> SKIPHEADERS-$(CONFIG_CUDA) += hwcontext_cuda.h
> +SKIPHEADERS-$(CONFIG_D3D11VA) += hwcontext_d3d11va.h
> SKIPHEADERS-$(CONFIG_DXVA2) += hwcontext_dxva2.h
> SKIPHEADERS-$(CONFIG_LIBMFX) += hwcontext_qsv.h
> SKIPHEADERS-$(CONFIG_VAAPI) += hwcontext_vaapi.h
> diff --git a/libavutil/hwcontext.c b/libavutil/hwcontext.c
> index 360b01205c..d82df56abf 100644
> --- a/libavutil/hwcontext.c
> +++ b/libavutil/hwcontext.c
> @@ -32,6 +32,9 @@ static const HWContextType * const hw_table[] = {
> #if CONFIG_CUDA
> &ff_hwcontext_type_cuda,
> #endif
> +#if CONFIG_D3D11VA
> + &ff_hwcontext_type_d3d11va,
> +#endif
> #if CONFIG_DXVA2
> &ff_hwcontext_type_dxva2,
> #endif
> @@ -50,6 +53,7 @@ static const HWContextType * const hw_table[] = {
> const char *hw_type_names[] = {
> [AV_HWDEVICE_TYPE_CUDA] = "cuda",
> [AV_HWDEVICE_TYPE_DXVA2] = "dxva2",
> + [AV_HWDEVICE_TYPE_D3D11VA] = "d3d11va",
> [AV_HWDEVICE_TYPE_QSV] = "qsv",
> [AV_HWDEVICE_TYPE_VAAPI] = "vaapi",
> [AV_HWDEVICE_TYPE_VDPAU] = "vdpau",
> diff --git a/libavutil/hwcontext.h b/libavutil/hwcontext.h
> index eaf40c46f1..203ea510ec 100644
> --- a/libavutil/hwcontext.h
> +++ b/libavutil/hwcontext.h
> @@ -31,6 +31,7 @@ enum AVHWDeviceType {
> AV_HWDEVICE_TYPE_VAAPI,
> AV_HWDEVICE_TYPE_DXVA2,
> AV_HWDEVICE_TYPE_QSV,
> + AV_HWDEVICE_TYPE_D3D11VA,
> };
>
> typedef struct AVHWDeviceInternal AVHWDeviceInternal;
> diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
> new file mode 100644
> index 0000000000..f64bb47f30
> --- /dev/null
> +++ b/libavutil/hwcontext_d3d11va.c
> @@ -0,0 +1,490 @@
> +/*
> + * This file is part of Libav.
> + *
> + * Libav is free software; you can redistribute it and/or
> + * modify it under the terms of the GNU Lesser General Public
> + * License as published by the Free Software Foundation; either
> + * version 2.1 of the License, or (at your option) any later version.
> + *
> + * Libav is distributed in the hope that it will be useful,
> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
> + * Lesser General Public License for more details.
> + *
> + * You should have received a copy of the GNU Lesser General Public
> + * License along with Libav; if not, write to the Free Software
> + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
> USA
> + */
> +
> +#include <windows.h>
> +
> +#if !defined(_WIN32_WINNT) || _WIN32_WINNT < 0x0600
> +#undef _WIN32_WINNT
> +#define _WIN32_WINNT 0x0600
> +#endif
> +#define COBJMACROS
> +
> +#include <initguid.h>
> +#include <d3d11.h>
> +#include <dxgi1_2.h>
> +
> +#include "avassert.h"
> +#include "common.h"
> +#include "hwcontext.h"
> +#include "hwcontext_d3d11va.h"
> +#include "hwcontext_internal.h"
> +#include "imgutils.h"
> +#include "pixdesc.h"
> +#include "pixfmt.h"
> +
> +typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY)(REFIID riid, void
> **ppFactory);
> +
> +typedef struct D3D11VAFramesContext {
> + int nb_surfaces_used;
> +
> + DXGI_FORMAT format;
> +
> + ID3D11Texture2D *staging_texture;
> +} D3D11VAFramesContext;
> +
> +static const struct {
> + DXGI_FORMAT d3d_format;
> + enum AVPixelFormat pix_fmt;
> +} supported_formats[] = {
> + { DXGI_FORMAT_NV12, AV_PIX_FMT_NV12 },
> + { DXGI_FORMAT_P010, AV_PIX_FMT_P010 },
> +};
> +
> +static void d3d11va_default_lock(void *ctx)
> +{
> + WaitForSingleObjectEx(ctx, INFINITE, FALSE);
> +}
> +
> +static void d3d11va_default_unlock(void *ctx)
> +{
> + ReleaseMutex(ctx);
> +}
> +
> +static void d3d11va_frames_uninit(AVHWFramesContext *ctx)
> +{
> + AVD3D11VAFramesContext *frames_hwctx = ctx->hwctx;
> + D3D11VAFramesContext *s = ctx->internal->priv;
> +
> + if (frames_hwctx->texture)
> + ID3D11Texture2D_Release(frames_hwctx->texture);
> +
> + if (s->staging_texture)
> + ID3D11Texture2D_Release(s->staging_texture);
> +}
> +
> +static void free_texture(void *opaque, uint8_t *data)
> +{
> + ID3D11Texture2D_Release((ID3D11Texture2D *)opaque);
> +}
> +
> +static AVBufferRef *wrap_texture_buf(ID3D11Texture2D *tex, int index)
> +{
> + AVBufferRef *buf;
> + AVD3D11FrameDescriptor *desc = av_mallocz(sizeof(*desc));
> + if (!desc) {
> + ID3D11Texture2D_Release(tex);
> + return NULL;
> + }
> +
> + desc->texture = tex;
> + desc->index = index;
> +
> + buf = av_buffer_create((uint8_t *)desc, sizeof(desc), free_texture, tex,
> 0);
> + if (!buf) {
> + ID3D11Texture2D_Release(tex);
> + av_free(desc);
> + return NULL;
> + }
> +
> + return buf;
> +}
> +
> +static AVBufferRef *d3d11va_alloc_single(AVHWFramesContext *ctx)
> +{
> + D3D11VAFramesContext *s = ctx->internal->priv;
> + AVD3D11VAFramesContext *hwctx = ctx->hwctx;
> + AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
> + HRESULT hr;
> + ID3D11Texture2D *tex;
> + D3D11_TEXTURE2D_DESC texDesc = {
> + .Width = ctx->width,
> + .Height = ctx->height,
> + .MipLevels = 1,
> + .Format = s->format,
> + .SampleDesc = { .Count = 1 },
> + .ArraySize = 1,
> + .Usage = D3D11_USAGE_DEFAULT,
> + .BindFlags = hwctx->BindFlags,
> + .MiscFlags = hwctx->MiscFlags,
> + };
> +
> + hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL,
> &tex);
> + if (FAILED(hr)) {
> + av_log(ctx, AV_LOG_ERROR, "Could not create the texture (%lx)\n",
> (long)hr);
> + return NULL;
> + }
> +
> + return wrap_texture_buf(tex, 0);
> +}
> +
> +static AVBufferRef *d3d11va_pool_alloc(void *opaque, int size)
> +{
> + AVHWFramesContext *ctx = (AVHWFramesContext*)opaque;
> + D3D11VAFramesContext *s = ctx->internal->priv;
> + AVD3D11VAFramesContext *hwctx = ctx->hwctx;
> + D3D11_TEXTURE2D_DESC texDesc;
> +
> + if (!hwctx->texture)
> + return d3d11va_alloc_single(ctx);
> +
> + ID3D11Texture2D_GetDesc(hwctx->texture, &texDesc);
> +
> + if (s->nb_surfaces_used >= texDesc.ArraySize) {
> + av_log(ctx, AV_LOG_ERROR, "Static surface pool size exceeded.\n");
> + return NULL;
> + }
> +
> + ID3D11Texture2D_AddRef(hwctx->texture);
> + return wrap_texture_buf(hwctx->texture, s->nb_surfaces_used++);
> +}
> +
> +static int d3d11va_frames_init(AVHWFramesContext *ctx)
> +{
> + AVD3D11VAFramesContext *hwctx = ctx->hwctx;
> + AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
> + D3D11VAFramesContext *s = ctx->internal->priv;
> +
> + int i;
> + HRESULT hr;
> + D3D11_TEXTURE2D_DESC texDesc;
> +
> + for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) {
> + if (ctx->sw_format == supported_formats[i].pix_fmt) {
> + s->format = supported_formats[i].d3d_format;
> + break;
> + }
> + }
> + if (i == FF_ARRAY_ELEMS(supported_formats)) {
> + av_log(ctx, AV_LOG_ERROR, "Unsupported pixel format: %s\n",
> + av_get_pix_fmt_name(ctx->sw_format));
> + return AVERROR(EINVAL);
> + }
> +
> + texDesc = (D3D11_TEXTURE2D_DESC){
> + .Width = ctx->width,
> + .Height = ctx->height,
> + .MipLevels = 1,
> + .Format = s->format,
> + .SampleDesc = { .Count = 1 },
> + .ArraySize = ctx->initial_pool_size,
> + .Usage = D3D11_USAGE_DEFAULT,
> + .BindFlags = hwctx->BindFlags,
> + .MiscFlags = hwctx->MiscFlags,
> + };
> +
> + if (hwctx->texture) {
> + D3D11_TEXTURE2D_DESC texDesc2;
> + ID3D11Texture2D_GetDesc(hwctx->texture, &texDesc2);
> +
> + if (texDesc.Width != texDesc2.Width ||
> + texDesc.Height != texDesc2.Height ||
> + texDesc.Format != texDesc2.Format) {
> + av_log(ctx, AV_LOG_ERROR, "User-provided texture has mismatching
> parameters\n");
> + return AVERROR(EINVAL);
> + }
> + } else if (texDesc.ArraySize > 0) {
> + hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc,
> NULL, &hwctx->texture);
> + if (FAILED(hr)) {
> + av_log(ctx, AV_LOG_ERROR, "Could not create the texture
> (%lx)\n", (long)hr);
> + return AVERROR_UNKNOWN;
> + }
> + }
> +
> + texDesc.ArraySize = 1;
> + texDesc.Usage = D3D11_USAGE_STAGING;
> + texDesc.BindFlags = 0;
> + texDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
> + texDesc.MiscFlags = 0;
> + hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL,
> &s->staging_texture);
> + if (FAILED(hr)) {
> + av_log(ctx, AV_LOG_ERROR, "Could not create the staging texture
> (%lx)\n", (long)hr);
> + return AVERROR_UNKNOWN;
> + }
> +
> + ctx->internal->pool_internal =
> av_buffer_pool_init2(sizeof(AVD3D11FrameDescriptor),
> + ctx,
> d3d11va_pool_alloc, NULL);
> + if (!ctx->internal->pool_internal)
> + return AVERROR(ENOMEM);
> +
> + return 0;
> +}
> +
> +static int d3d11va_get_buffer(AVHWFramesContext *ctx, AVFrame *frame)
> +{
> + AVD3D11FrameDescriptor *desc;
> +
> + frame->buf[0] = av_buffer_pool_get(ctx->pool);
> + if (!frame->buf[0])
> + return AVERROR(ENOMEM);
> +
> + desc = (AVD3D11FrameDescriptor *)frame->buf[0]->data;
> +
> + frame->data[0] = (uint8_t *)desc->texture;
> + frame->data[1] = (uint8_t *)(intptr_t)desc->index;
> + frame->format = AV_PIX_FMT_D3D11;
> + frame->width = ctx->width;
> + frame->height = ctx->height;
> +
> + return 0;
> +}
> +
> +static int d3d11va_transfer_get_formats(AVHWFramesContext *ctx,
> + enum AVHWFrameTransferDirection dir,
> + enum AVPixelFormat **formats)
> +{
> + enum AVPixelFormat *fmts;
> +
> + fmts = av_malloc_array(2, sizeof(*fmts));
> + if (!fmts)
> + return AVERROR(ENOMEM);
> +
> + fmts[0] = ctx->sw_format;
> + fmts[1] = AV_PIX_FMT_NONE;
> +
> + *formats = fmts;
> +
> + return 0;
> +}
> +
> +static void fill_texture_ptrs(uint8_t *data[4], int linesize[4],
> + AVHWFramesContext *ctx,
> + D3D11_TEXTURE2D_DESC *desc,
> + D3D11_MAPPED_SUBRESOURCE *map)
> +{
> + int i;
> +
> + for (i = 0; i < 4; i++)
> + linesize[i] = map->RowPitch;
> +
> + av_image_fill_pointers(data, ctx->sw_format, desc->Height,
> + (uint8_t*)map->pData, linesize);
> +}
> +
> +static int d3d11va_transfer_data(AVHWFramesContext *ctx, AVFrame *dst,
> + const AVFrame *src)
> +{
> + AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
> + D3D11VAFramesContext *s = ctx->internal->priv;
> + int download = src->format == AV_PIX_FMT_D3D11;
> + const AVFrame *frame = download ? src : dst;
> + const AVFrame *other = download ? dst : src;
> + // (The interface types are compatible.)
> + ID3D11Resource *texture = (ID3D11Resource *)(ID3D11Texture2D
> *)frame->data[0];
> + int index = (intptr_t)frame->data[1];
> + ID3D11Resource *staging = (ID3D11Resource *)s->staging_texture;
> + int w = FFMIN(dst->width, src->width);
> + int h = FFMIN(dst->height, src->height);
> + uint8_t *map_data[4];
> + int map_linesize[4];
> + D3D11_TEXTURE2D_DESC desc;
> + D3D11_MAPPED_SUBRESOURCE map;
> + HRESULT hr;
> +
> + if (frame->hw_frames_ctx->data != (uint8_t *)ctx || other->format !=
> ctx->sw_format)
> + return AVERROR(EINVAL);
> +
> + device_hwctx->lock(device_hwctx->lock_ctx);
> +
> + ID3D11Texture2D_GetDesc(s->staging_texture, &desc);
> +
> + if (download) {
> +
> ID3D11DeviceContext_CopySubresourceRegion(device_hwctx->device_context,
> + staging, 0, 0, 0, 0,
> + texture, index, NULL);
> +
> + hr = ID3D11DeviceContext_Map(device_hwctx->device_context,
> + staging, 0, D3D11_MAP_READ, 0, &map);
> + if (FAILED(hr))
> + goto map_failed;
> +
> + fill_texture_ptrs(map_data, map_linesize, ctx, &desc, &map);
> +
> + av_image_copy(dst->data, dst->linesize, map_data, map_linesize,
> + ctx->sw_format, w, h);
> +
> + ID3D11DeviceContext_Unmap(device_hwctx->device_context, staging, 0);
> + } else {
> + hr = ID3D11DeviceContext_Map(device_hwctx->device_context,
> + staging, 0, D3D11_MAP_WRITE, 0, &map);
> + if (FAILED(hr))
> + goto map_failed;
> +
> + fill_texture_ptrs(map_data, map_linesize, ctx, &desc, &map);
> +
> + av_image_copy(map_data, map_linesize, src->data, src->linesize,
> + ctx->sw_format, w, h);
> +
> + ID3D11DeviceContext_Unmap(device_hwctx->device_context, staging, 0);
> +
> +
> ID3D11DeviceContext_CopySubresourceRegion(device_hwctx->device_context,
> + texture, index, 0, 0, 0,
> + staging, 0, NULL);
> + }
> +
> + device_hwctx->unlock(device_hwctx->lock_ctx);
> + return 0;
> +
> +map_failed:
> + av_log(ctx, AV_LOG_ERROR, "Unable to lock D3D11VA surface (%lx)\n",
> (long)hr);
> + device_hwctx->unlock(device_hwctx->lock_ctx);
> + return AVERROR_UNKNOWN;
> +}
> +
> +static int d3d11va_device_init(AVHWDeviceContext *hwdev)
> +{
> + AVD3D11VADeviceContext *device_hwctx = hwdev->hwctx;
> + HRESULT hr;
> +
> + if (!device_hwctx->lock) {
> + device_hwctx->lock_ctx = CreateMutex(NULL, 0, NULL);
> + if (device_hwctx->lock_ctx == INVALID_HANDLE_VALUE) {
> + av_log(NULL, AV_LOG_ERROR, "Failed to create a mutex\n");
> + return AVERROR(EINVAL);
> + }
> + device_hwctx->lock = d3d11va_default_lock;
> + device_hwctx->unlock = d3d11va_default_unlock;
> + }
> +
> + if (!device_hwctx->device_context) {
> + ID3D11Device_GetImmediateContext(device_hwctx->device,
> &device_hwctx->device_context);
> + if (!device_hwctx->device_context)
> + return AVERROR_UNKNOWN;
> + }
> +
> + if (!device_hwctx->video_device) {
> + hr = ID3D11DeviceContext_QueryInterface(device_hwctx->device,
> &IID_ID3D11VideoDevice,
> + (void
> **)&device_hwctx->video_device);
> + if (FAILED(hr))
> + return AVERROR_UNKNOWN;
> + }
> +
> + if (!device_hwctx->video_context) {
> + hr =
> ID3D11DeviceContext_QueryInterface(device_hwctx->device_context,
> &IID_ID3D11VideoContext,
> + (void
> **)&device_hwctx->video_context);
> + if (FAILED(hr))
> + return AVERROR_UNKNOWN;
> + }
> +
> + return 0;
> +}
> +
> +static void d3d11va_device_uninit(AVHWDeviceContext *hwdev)
> +{
> + AVD3D11VADeviceContext *device_hwctx = hwdev->hwctx;
> +
> + if (device_hwctx->device)
> + ID3D11Device_Release(device_hwctx->device);
> +
> + if (device_hwctx->device_context)
> + ID3D11DeviceContext_Release(device_hwctx->device_context);
> +
> + if (device_hwctx->video_device)
> + ID3D11VideoDevice_Release(device_hwctx->video_device);
> +
> + if (device_hwctx->video_context)
> + ID3D11VideoContext_Release(device_hwctx->video_context);
> +
> + if (device_hwctx->lock == d3d11va_default_lock)
> + CloseHandle(device_hwctx->lock_ctx);
> +}
> +
> +static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device,
> + AVDictionary *opts, int flags)
> +{
> + AVD3D11VADeviceContext *device_hwctx = ctx->hwctx;
> + HANDLE d3dlib;
> +
> + HRESULT hr;
> + PFN_D3D11_CREATE_DEVICE createD3D;
> + IDXGIAdapter *pAdapter = NULL;
> + ID3D10Multithread *pMultithread;
> + UINT creationFlags = D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
It may be nice to be able to load d3d11_1sdklayers.dll optionally to
debug leaks and have more debug messages when error occurs. Probably
using a value in flags.
> +
> + if (device) {
> + PFN_CREATE_DXGI_FACTORY mCreateDXGIFactory;
> + HMODULE dxgilib = LoadLibrary("dxgi.dll");
> + if (!dxgilib)
> + return AVERROR_UNKNOWN;
> +
> + mCreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY)
> GetProcAddress(dxgilib, "CreateDXGIFactory");
> + if (mCreateDXGIFactory) {
> + IDXGIFactory2 *pDXGIFactory;
> + hr = mCreateDXGIFactory(&IID_IDXGIFactory2, (void
> **)&pDXGIFactory);
> + if (SUCCEEDED(hr)) {
> + int adapter = atoi(device);
> + if (FAILED(IDXGIFactory2_EnumAdapters(pDXGIFactory, adapter,
> &pAdapter)))
> + pAdapter = NULL;
> + IDXGIFactory2_Release(pDXGIFactory);
> + }
> + }
> + FreeLibrary(dxgilib);
> + }
> +
> + // We let this "leak" - this is fine, as unloading has no great benefit,
> and
> + // Windows will mark a DLL as loaded forever if its internal refcount
> overflows
> + // from too many LoadLibrary calls.
> + d3dlib = LoadLibrary("d3d11.dll");
> + if (!d3dlib) {
> + av_log(ctx, AV_LOG_ERROR, "Failed to load D3D11 library\n");
> + return AVERROR_UNKNOWN;
> + }
> +
> + createD3D = (PFN_D3D11_CREATE_DEVICE) GetProcAddress(d3dlib,
> "D3D11CreateDevice");
> + if (!createD3D) {
> + av_log(ctx, AV_LOG_ERROR, "Failed to locate D3D11CreateDevice\n");
> + return AVERROR_UNKNOWN;
> + }
> +
> + hr = createD3D(pAdapter, pAdapter ? D3D_DRIVER_TYPE_UNKNOWN :
> D3D_DRIVER_TYPE_HARDWARE, NULL, creationFlags, NULL, 0,
> + D3D11_SDK_VERSION, &device_hwctx->device, NULL, NULL);
> + if (pAdapter)
> + IDXGIAdapter_Release(pAdapter);
> + if (FAILED(hr)) {
> + av_log(ctx, AV_LOG_ERROR, "Failed to create Direct3D device
> (%lx)\n", (long)hr);
> + return AVERROR_UNKNOWN;
> + }
> +
> + hr = ID3D11Device_QueryInterface(device_hwctx->device,
> &IID_ID3D10Multithread, (void **)&pMultithread);
> + if (SUCCEEDED(hr)) {
> + ID3D10Multithread_SetMultithreadProtected(pMultithread, TRUE);
> + ID3D10Multithread_Release(pMultithread);
> + }
> +
> + return 0;
> +}
> +
> +const HWContextType ff_hwcontext_type_d3d11va = {
> + .type = AV_HWDEVICE_TYPE_D3D11VA,
> + .name = "D3D11VA",
> +
> + .device_hwctx_size = sizeof(AVD3D11VADeviceContext),
> + .frames_hwctx_size = sizeof(AVD3D11VAFramesContext),
> + .frames_priv_size = sizeof(D3D11VAFramesContext),
> +
> + .device_create = d3d11va_device_create,
> + .device_init = d3d11va_device_init,
> + .device_uninit = d3d11va_device_uninit,
> + .frames_init = d3d11va_frames_init,
> + .frames_uninit = d3d11va_frames_uninit,
> + .frames_get_buffer = d3d11va_get_buffer,
> + .transfer_get_formats = d3d11va_transfer_get_formats,
> + .transfer_data_to = d3d11va_transfer_data,
> + .transfer_data_from = d3d11va_transfer_data,
> +
> + .pix_fmts = (const enum AVPixelFormat[]){ AV_PIX_FMT_D3D11,
> AV_PIX_FMT_NONE },
> +};
> diff --git a/libavutil/hwcontext_d3d11va.h b/libavutil/hwcontext_d3d11va.h
> new file mode 100644
> index 0000000000..7ded1c81c8
> --- /dev/null
> +++ b/libavutil/hwcontext_d3d11va.h
> @@ -0,0 +1,160 @@
> +/*
> + * This file is part of Libav.
> + *
> + * Libav is free software; you can redistribute it and/or
> + * modify it under the terms of the GNU Lesser General Public
> + * License as published by the Free Software Foundation; either
> + * version 2.1 of the License, or (at your option) any later version.
> + *
> + * Libav is distributed in the hope that it will be useful,
> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
> + * Lesser General Public License for more details.
> + *
> + * You should have received a copy of the GNU Lesser General Public
> + * License along with Libav; if not, write to the Free Software
> + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
> USA
> + */
> +
> +#ifndef AVUTIL_HWCONTEXT_D3D11VA_H
> +#define AVUTIL_HWCONTEXT_D3D11VA_H
> +
> +/**
> + * @file
> + * An API-specific header for AV_HWDEVICE_TYPE_D3D11VA.
> + *
> + * The default pool implementation will be fixed-size if initial_pool_size is
> + * set (and allocate elements from an array texture). Otherwise it will
> allocate
> + * individual textures. Be aware that decoding requires a single array
> texture.
> + */
> +
> +#include <d3d11.h>
> +
> +/**
> + * This struct is allocated as AVHWDeviceContext.hwctx
> + */
> +typedef struct AVD3D11VADeviceContext {
> + /**
> + * Device used for texture creation and access. This can also be used to
> + * set the libavcodec decoding device.
> + *
> + * Must be set by the user. This is the only mandatory field - the other
> + * device context fields are set from this and are available for
> convenience.
> + *
> + * Deallocating the AVHWDeviceContext will always release this interface,
> + * and it does not matter whether it was user-allocated.
> + */
> + ID3D11Device *device;
> +
> + /**
> + * If unset, this will be set from the device field on init.
> + *
> + * Deallocating the AVHWDeviceContext will always release this interface,
> + * and it does not matter whether it was user-allocated.
> + */
> + ID3D11DeviceContext *device_context;
> +
> + /**
> + * If unset, this will be set from the device field on init.
> + *
> + * Deallocating the AVHWDeviceContext will always release this interface,
> + * and it does not matter whether it was user-allocated.
> + */
> + ID3D11VideoDevice *video_device;
> +
> + /**
> + * If unset, this will be set from the device_context field on init.
> + *
> + * Deallocating the AVHWDeviceContext will always release this interface,
> + * and it does not matter whether it was user-allocated.
> + */
> + ID3D11VideoContext *video_context;
> +
> + /**
> + * Callbacks for locking. They protect accesses to device_context and
> + * video_context calls. They also protect access to the internal staging
> + * texture (for av_hwframe_transfer_data() calls). They do NOT protect
> + * access to hwcontext or decoder state in general.
> + *
> + * If unset on init, the hwcontext implementation will set them to use an
> + * internal mutex.
> + *
> + * The underlying lock must be recursive. lock_ctx is for free use by the
> + * locking implementation.
> + */
> + void (*lock)(void *lock_ctx);
> + void (*unlock)(void *lock_ctx);
> + void *lock_ctx;
> +} AVD3D11VADeviceContext;
> +
> +/**
> + * D3D11 frame descriptor for pool allocation.
> + *
> + * In user-allocated pools, AVHWFramesContext.pool must return AVBufferRefs
> + * with the data pointer pointing at an object of this type describing the
> + * planes of the frame.
> + *
> + * This has no use outside of custom allocation, and AVFrame AVBufferRef do
> not
> + * necessarily point to an instance of this struct.
> + */
> +typedef struct AVD3D11FrameDescriptor {
> + /**
> + * The texture in which the frame is located in. The reference count is
> + * managed by the AVBufferRef, and destroying the reference will release
> + * the interface.
> + *
> + * Normally stored in AVFrame.data[0].
> + */
> + ID3D11Texture2D *texture;
> +
> + /**
> + * The index into the array texture element representing the frame, or 0
> + * if the texture is not an array texture.
> + *
> + * Normally stored in AVFrame.data[1] (casted from intptr_t).
> + */
> + intptr_t index;
> +} AVD3D11FrameDescriptor;
> +
> +/**
> + * This struct is allocated as AVHWFramesContext.hwctx
> + */
> +typedef struct AVD3D11VAFramesContext {
> + /**
> + * The canonical texture used for pool allocation. If this is set to NULL
> + * on init, the hwframes implementation will allocate and set an array
> + * texture if initial_pool_size > 0.
> + *
> + * The only situation when the API user should set this is:
> + * - the user wants to do manual pool allocation (setting
> + * AVHWFramesContext.pool), instead of letting AVHWFramesContext
> + * allocate the pool
> + * - of an array texture
> + * - and wants it to use it for decoding
> + * - this has to be done before calling av_hwframe_ctx_init()
> + *
> + * Deallocating the AVHWFramesContext will always release this interface,
> + * and it does not matter whether it was user-allocated.
> + *
> + * This is in particular used by the libavcodec D3D11VA hwaccel, which
> + * requires a single array texture. It will create
> ID3D11VideoDecoderOutputView
> + * objects for each array texture element on decoder initialization.
> + */
> + ID3D11Texture2D *texture;
> +
> + /**
> + * D3D11_TEXTURE2D_DESC.BindFlags used for texture creation. The user
> must
> + * at least set D3D11_BIND_DECODER if the frames context is to be used
> for
> + * video decoding.
> + * This field is ignored/invalid if a user-allocated texture is provided.
> + */
> + UINT BindFlags;
> +
> + /**
> + * D3D11_TEXTURE2D_DESC.MiscFlags used for texture creation.
> + * This field is ignored/invalid if a user-allocated texture is provided.
> + */
> + UINT MiscFlags;
> +} AVD3D11VAFramesContext;
> +
> +#endif /* AVUTIL_HWCONTEXT_D3D11VA_H */
> diff --git a/libavutil/hwcontext_internal.h b/libavutil/hwcontext_internal.h
> index 7cf6cb07c7..99612931f2 100644
> --- a/libavutil/hwcontext_internal.h
> +++ b/libavutil/hwcontext_internal.h
> @@ -158,6 +158,7 @@ int ff_hwframe_map_create(AVBufferRef *hwframe_ref,
>
>
> extern const HWContextType ff_hwcontext_type_cuda;
> +extern const HWContextType ff_hwcontext_type_d3d11va;
> extern const HWContextType ff_hwcontext_type_dxva2;
> extern const HWContextType ff_hwcontext_type_qsv;
> extern const HWContextType ff_hwcontext_type_vaapi;
> diff --git a/libavutil/pixdesc.c b/libavutil/pixdesc.c
> index fb2e1a12f3..7fa6dd7c0b 100644
> --- a/libavutil/pixdesc.c
> +++ b/libavutil/pixdesc.c
> @@ -1739,6 +1739,10 @@ static const AVPixFmtDescriptor
> av_pix_fmt_descriptors[AV_PIX_FMT_NB] = {
> .flags = AV_PIX_FMT_FLAG_BE | AV_PIX_FMT_FLAG_PLANAR |
> AV_PIX_FMT_FLAG_RGB | AV_PIX_FMT_FLAG_ALPHA,
> },
> + [AV_PIX_FMT_D3D11] = {
> + .name = "d3d11",
> + .flags = AV_PIX_FMT_FLAG_HWACCEL,
> + },
> };
> #if FF_API_PLUS1_MINUS1
> FF_ENABLE_DEPRECATION_WARNINGS
> diff --git a/libavutil/pixfmt.h b/libavutil/pixfmt.h
> index fc1969ef12..3c3263cf82 100644
> --- a/libavutil/pixfmt.h
> +++ b/libavutil/pixfmt.h
> @@ -205,7 +205,7 @@ enum AVPixelFormat {
> */
> AV_PIX_FMT_MMAL,
>
> - AV_PIX_FMT_D3D11VA_VLD, ///< HW decoding through Direct3D11,
> Picture.data[3] contains a ID3D11VideoDecoderOutputView pointer
> + AV_PIX_FMT_D3D11VA_VLD, ///< HW decoding through Direct3D11 via old
> API, Picture.data[3] contains a ID3D11VideoDecoderOutputView pointer
>
> /**
> * HW acceleration through CUDA. data[i] contain CUdeviceptr pointers
> @@ -237,6 +237,18 @@ enum AVPixelFormat {
> AV_PIX_FMT_GBRAP10BE, ///< planar GBR 4:4:4:4 40bpp, big-endian
> AV_PIX_FMT_GBRAP10LE, ///< planar GBR 4:4:4:4 40bpp, little-endian
>
> + /**
> + * Hardware surfaces for Direct3D11.
> + *
> + * This is preferred over the legacy AV_PIX_FMT_D3D11VA_VLD. The new
> D3D11
> + * hwaccel API and filtering support AV_PIX_FMT_D3D11 only.
> + *
> + * data[0] contains a ID3D11Texture2D pointer, and data[1] contains the
> + * texture array index of the frame as intptr_t if the ID3D11Texture2D is
> + * an array texture (or always 0 if it's a normal texture)
> + */
> + AV_PIX_FMT_D3D11,
> +
> AV_PIX_FMT_NB, ///< number of pixel formats, DO NOT USE THIS if
> you want to link with shared libav* because the number of formats might
> differ between versions
> };
>
> diff --git a/libavutil/version.h b/libavutil/version.h
> index 7779755870..2c85120b64 100644
> --- a/libavutil/version.h
> +++ b/libavutil/version.h
> @@ -54,8 +54,8 @@
> */
>
> #define LIBAVUTIL_VERSION_MAJOR 56
> -#define LIBAVUTIL_VERSION_MINOR 1
> -#define LIBAVUTIL_VERSION_MICRO 1
> +#define LIBAVUTIL_VERSION_MINOR 2
> +#define LIBAVUTIL_VERSION_MICRO 0
>
> #define LIBAVUTIL_VERSION_INT AV_VERSION_INT(LIBAVUTIL_VERSION_MAJOR, \
> LIBAVUTIL_VERSION_MINOR, \
> --
> 2.11.0
>
> _______________________________________________
> libav-devel mailing list
> [email protected]
> https://lists.libav.org/mailman/listinfo/libav-devel
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