On Wed, Jun 07, 2017 at 01:52:58PM +0200, Hendrik Leppkes wrote: > On Wed, Jun 7, 2017 at 1:28 PM, Diego Biurrun <di...@biurrun.de> wrote: > > On Wed, Jun 07, 2017 at 01:18:19PM +0200, wm4 wrote: > >> On Wed, 7 Jun 2017 13:09:15 +0200 Diego Biurrun <di...@biurrun.de> wrote: > >> > On Tue, Jun 06, 2017 at 06:51:07PM +0200, wm4 wrote: > >> > > --- a/configure > >> > > +++ b/configure > >> > > @@ -2166,7 +2166,7 @@ zmbv_encoder_deps="zlib" > >> > > > >> > > # hardware accelerators > >> > > d3d11va_deps="d3d11_h dxva_h ID3D11VideoDecoder" > >> > > -dxva2_deps="dxva2api_h DXVA2_ConfigPictureDecode" > >> > > +dxva2_deps="dxva2api_h DXVA2_ConfigPictureDecode ole32" > >> > > >> > This looks wrong. Why does dxva2 suddenly depend on ole32? > >> > >> Because it suddenly does. You can read the C code. > > > > Try removing it. "ole32" is not a thing in configure. Its presence in > > > > avconv_suggest="dxva2_lib ole32 psapi shell32" > > > > is therefore a bug. Introduced by yours truly it seems... > > Before the recent rework the dxva2_lib thing caused a linkage against > ole32, for it not breaking - most windows toolchains have a list of > default libraries they link all binaries against, which includes ole32 > - however, that list is not guaranteed for every toolchain, ie. if you > use clang-c2 that list is empty, so being explicit in the required > libraries would be rather nice.
dxva2_lib still links against ole32, around line 4890: enabled dxva2 && check_lib dxva2_lib windows.h CoTaskMemFree -lole32 Patch 6/6 in this series removes that check so there is no longer linkage against ole32 after that. I gather from what you said that this is not the intended end result. So .. what is the intended end result? Diego _______________________________________________ libav-devel mailing list libav-devel@libav.org https://lists.libav.org/mailman/listinfo/libav-devel