Thanks, Igor. I could not find neon optimizations on bambuser, though. And I know that I can circumvent the NDK build system, but I believe it gives me easier tools to deliver. What I see that people consider it enough to have their Android.mk files and/or patches to the original makefiles simply on their website.
I have rediscovered http://www.rockplayer.com/download/rockplayer_ffmpeg_git_20100418.zip: in spite of what the name suggests, it is rather fresh, as of April, 2011. I will probably merge the rockplayer tree with the latest sources from git and look for the way to turn on neon optimization, available in NDK r.5. Sincerely, Alex On Sun, May 15, 2011 at 10:16 PM, Igor R <[email protected]> wrote: >> I wonder if there exists an up-to-date binary of the library for >> Android, optimized for NDK r.5 and neon processors. > > Not sure about binaries, but there are places on the web, where you > can find the relevant patches, like this: > http://bambuser.com/opensource > If it contains outdated sources, you can just take a look at the patch > and apply it to more recent ones. > > > <...> >> Two questions still remain, do I need to publish the Android.mk >> file(s)? Where should I publish these? > > LGPL doesn't seem to oblige you to use the NDK build system at all, > all the more so to publish mk files. > _______________________________________________ > Libav-user mailing list > [email protected] > http://ffmpeg.org/mailman/listinfo/libav-user > _______________________________________________ Libav-user mailing list [email protected] http://ffmpeg.org/mailman/listinfo/libav-user
