Some time ago there was a discusson about compiling for Android with neon
support
http://www.mail-archive.com/[email protected]/msg05681.html
You may find android_ffmpeg_configure.sh posted there useful.


On Mon, May 16, 2011 at 3:23 PM, Alex Cohn <[email protected]>wrote:

> Thanks, Igor.
>
> I could not find neon optimizations on bambuser, though. And I know
> that I can circumvent the NDK build system, but I believe it gives me
> easier tools to deliver. What I see that people consider it enough to
> have their Android.mk files and/or patches to the original makefiles
> simply on their website.
>
> I have rediscovered
> http://www.rockplayer.com/download/rockplayer_ffmpeg_git_20100418.zip:
> in spite of what the name suggests, it is rather fresh, as of April,
> 2011. I will probably merge the rockplayer tree with the latest
> sources from git and look for the way to turn on neon optimization,
> available in NDK r.5.
>
> Sincerely,
>
> Alex
>
> On Sun, May 15, 2011 at 10:16 PM, Igor R <[email protected]> wrote:
> >> I wonder if there exists an up-to-date binary of the library for
> >> Android, optimized for NDK r.5 and neon processors.
> >
> > Not sure about binaries, but there are places on the web, where you
> > can find the relevant patches, like this:
> > http://bambuser.com/opensource
> > If it contains outdated sources, you can just take a look at the patch
> > and apply it to more recent ones.
> >
> >
> > <...>
> >> Two questions still remain, do I need to publish the Android.mk
> >> file(s)? Where should I publish these?
> >
> > LGPL doesn't seem to oblige you to use the NDK build system at all,
> > all the more so to publish mk files.
> > _______________________________________________
> > Libav-user mailing list
> > [email protected]
> > http://ffmpeg.org/mailman/listinfo/libav-user
> >
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