On Feb 25, 2013, at 10:43 AM, "René J.V. Bertin" <[email protected]> wrote:
> No need for that, as noted above. All you need to do is drag the FFmpeg
> folder (the source folder, not your build directory) into your project and
> make sure the code is not added to any of your projects. Xcode will index the
> code, and its gdb interface will use that information to give you access to
> the source code for the library functions.
> NB: gcc and clang accept -g with -O{,1,2,3,s}.
I'll give it a try and see if I can't get it to play ball.
> Another option would be to run the analyser on your code (supposing Xcode
> still has that option).
I've already got the static analyzer in play -- 100% clean.
> **) don't x86 CPUs have multiple settings that control the way calculations
> are rounded off, or am I confounding with instruction variants that round off
> differently?
I'm building for 64-bit. But anyway, I'm not sure that changing rounding
necessarily solves the problem, as any approach could result in 0 -- perhaps
not for a selected sample, but eventually, for other random samples, I would
think it possible.
Brad
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