On Feb 25, 2013, at 10:43 AM, René J.V. Bertin <[email protected]> wrote: No need for that, as noted above. All you need to do is drag the FFmpeg folder (the source folder, not your build directory) into your project and make sure the code is not added to any of your projects. Xcode will index the code, and its gdb interface will use that information to give you access to the source code for the library functions. However, the little nugget of info this dished out on next run might be enough to give a foothold to find the problem. It appears that the offending line that is crashing is a call to swri_realloc_audio inside of swr_convert. I've attached a small image that shows this part of the stack trace in Xcode. Does that spark any theories by the FFmpeg gurus out there? Brad |
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