Carl,

First of all, thanks for your patience on staying with me on this. I truly 
appreciate it.

I'm trying to understand and digest your responses:

>> version 3.0 Copyright (c) 2000-2016 the FFmpeg developers
>Still not recommended...

Understood. I may need to get the git head.

>>     Stream #0:0: Video: png, rgb24(pc), 1536x856,
>> 10 fps, 10 tbr, 10 tbn, 10 tbc
> Note that there is an unavoidable quality loss if you compress rgb input with 
> (baseline) h264 which implies yuv420p. If quality is really relevant, use 
> qtrle (or keep png which can also be put into mov).

I use the command line ffmpeg and asked for the qtrle codec. You are right: the 
quality is great. I assume that by default it does not keep the png files. 

1) How could I force it to do just that?
2) I assume that if I choose to write a MOV file instead I can skip the 
RGB->YUV conversion step and use the RGB directly. In this case I would call 
avformat_alloc_output_context2(&oc,NULL,"mov",NULL), correct?

>>     Stream #0:0: Video: h264 (libopenh264) ([33][0][0][0] / 0x0021), 
>> yuv420p, 1536x856, q=2-31, 200 kb/s,
>If you want to keep this (known to be bad quality) encoder, you have to use a 
>very high bitrate if you want the best possible quality.
> Test with something like -b:v 20k

No visible difference between the 2 files.

-Arthur


 

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