Hi guys

I am trying to create a program that plays a video stream in a windows
inside my own windows app so I realize I have to use direct draw to
write the video to the screen instead of SDL. (because apparently you
can't embed SDL into a windows program). So far I am able to decode the
video packet using avlibrary and I am able to create a direct draw
surface and draw circles in my screen, but I have no idea how to put
those two together. How do display a picture decoded by AV library and
display it to the screen using direct draw? I haven't been able to find
any kind of sample code online so I would really appreciate it if I can
get some help. Or at least maybe point me to a book or a website I can
look up??? Any help you guys can offer would be greatly appreciated.
Thanks.

 

Xin Cai

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