У чт, 2009-04-16 у 16:20 -0700, Cai, Xin пише: > Hi guys > > I am trying to create a program that plays a video stream in a windows > inside my own windows app so I realize I have to use direct draw to > write the video to the screen instead of SDL. (because apparently you > can't embed SDL into a windows program). So far I am able to decode the > video packet using avlibrary and I am able to create a direct draw > surface and draw circles in my screen, but I have no idea how to put > those two together. How do display a picture decoded by AV library and > display it to the screen using direct draw? I haven't been able to find > any kind of sample code online so I would really appreciate it if I can > get some help. Or at least maybe point me to a book or a website I can > look up??? Any help you guys can offer would be greatly appreciated. > Thanks. > > > > Xin Cai >
Now you have to find the way to pass image (rgb/yuv) to DirectDraw and you are done. Use msdn, Luke! ;-) _______________________________________________ libav-user mailing list [email protected] https://lists.mplayerhq.hu/mailman/listinfo/libav-user
