On Wed, Dec 22, 2010 at 9:18 PM, Benjamin Larsson <[email protected]> wrote:
> On 12/22/2010 07:53 PM, Jan Pěkník wrote: > > Hello, > > I need to implement 3GP encoding on embedded ARM based system (with > > proprietary OS), after > > some research I've decided to try it with ffmpeg. The task is only to > > create > > .3gp or .mp4 file from input of series of images (raw pixel data) and > > audio track (raw 22050hz data also), > > no decoding, playback, or any other functionality is needed. Performance > > is not an issue, as encoding > > will not be performed realtime. The problem is, I probably cannot afford > > to build whole ffmpeg and link it, > > as there would be too much overhead ( I can probably afford 1MB library > > added, but not much more). > > Could please someone give me any hints what would be the best approach? > > > > best regards, > > jpeknik > > Look what configure has to offer with regard to what features you need > to be included in the libs. > > MvH > Benjamin Larsson > _______________________________________________ > libav-user mailing list > [email protected] > https://lists.mplayerhq.hu/mailman/listinfo/libav-user > FYI, For an android project I'm doing I managed to compile ffmpeg for arm (neon) with approx what you need and got to 2,558,524. It includes avutil, avcodec and avformat. It excludes swscale, which you might need - but it is rather lite. As mentioned above there are corresponding "configure" flags to enable disable them but I also carefully removed c files from the make file to shorten the build process. I'm not sure if it reduced the size of the binary though. eli _______________________________________________ libav-user mailing list [email protected] https://lists.mplayerhq.hu/mailman/listinfo/libav-user
