Hi Jan,

I posted this before but it seems the message was too large for this list.

Here is the original post:
I'm not sure how helpful this will be for you since I'm using android's
proprietary build system called ndk-build. It handles most of the cpu and
machine stuff internally. Plus, I didn't use the configure script. I
modified the config.h manually - which I'm sure is not the right way to go.
Again, not sure it will help you. It is a bit of a mess. If you can build
using configure your life will probably be easier.

I'll send the config.h in email.


On Thu, Dec 23, 2010 at 9:35 AM, Jan Pěkník <[email protected]> wrote:

> Dne 23.12.2010 0:17, Eli Konky napsal(a):
>
>  On Wed, Dec 22, 2010 at 9:18 PM, Benjamin Larsson<[email protected]>
>>  wrote:
>>
>>  On 12/22/2010 07:53 PM, Jan Pěkník wrote:
>>>
>>>> Hello,
>>>> I need to implement 3GP encoding on embedded ARM based system (with
>>>> proprietary OS), after
>>>> some research I've decided to try it with ffmpeg. The task is only to
>>>> create
>>>> .3gp or .mp4 file from input of series of images (raw pixel data) and
>>>> audio track (raw 22050hz data also),
>>>> no decoding, playback, or any other functionality is needed. Performance
>>>> is not an issue, as encoding
>>>> will not be performed realtime. The problem is, I probably cannot afford
>>>> to build whole ffmpeg and link it,
>>>> as there would be too much overhead ( I can probably afford 1MB library
>>>> added, but not much more).
>>>> Could please someone give me any hints what would be the best approach?
>>>>
>>>> best regards,
>>>> jpeknik
>>>>
>>> Look what configure has to offer with regard to what features you need
>>> to be included in the libs.
>>>
>>> MvH
>>> Benjamin Larsson
>>> _______________________________________________
>>> libav-user mailing list
>>> [email protected]
>>> https://lists.mplayerhq.hu/mailman/listinfo/libav-user
>>>
>>>  FYI, For an android project I'm doing I managed to compile ffmpeg for
>> arm
>> (neon) with approx what you need and got to 2,558,524.
>> It includes avutil, avcodec and avformat.
>> It excludes swscale, which you might need - but it is rather lite.
>>
>> As mentioned above there are corresponding "configure" flags to enable
>> disable them but I also carefully removed c files from the make file to
>> shorten the build process. I'm not sure if it reduced the size of the
>> binary
>> though.
>>
>>
> Could you please send configure flags you've used? It would be very
> helpful, I'm a bit lost especially on target cpu and whether
> to specify --host an use cross compiling, as I'm planning to compile it
> with WinARM cross compiler
> thath should automatically produce arm libs/binaries. My target is arm9
> CPUs and better.
>
> thanks
> Jan
>
> _______________________________________________
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> [email protected]
> https://lists.mplayerhq.hu/mailman/listinfo/libav-user
>
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