THnaks  Michael,

Yes I will try to see arround OpenGL

For Ronald, excuse me in my picture, the result was merged because of mail
spacing.. I drew two images one beside the other.

Cheers

Gilles

2011/2/18 michael chua <[email protected]>

> I'm not sure libav is the place to look for this sort of
> post-processing functionality. This is the sort of question I would
> expect to see on a mailing list for shaders, particularly pixel
> shaders, or a graphics API like OpenGL.
>
> On Fri, Feb 18, 2011 at 12:56 AM, Gilles Maire <[email protected]>
> wrote:
> >>
> >>
> >> Might seem incredibly simple, but it's actually not, because how do
> >> you decide which pixels to keep and which to add? Simple filters do
> >> overlay-add, which means black pixels are considered "zero" and white
> >> "one", and then you "add" the signal of each color component in each
> >> pixel up. Obviously this only works in lab situations (e.g. think of
> >> microscope images in green/red/blue channel, adding them up gives a
> >> color image, as in Nature papers etc.), it would double the brightness
> >> of the background.
> >>
> >> More subtle filters set a background detection in one image and make
> >> that transparent and then add only the opaque pixels up into the other
> >> image. That's very complex however. This kind of stuff is what
> >> Photoshop (and the GIMP) do for you, I don't think FFmpeg has such
> >> filters yet.
> >>
> >>
> > HI Ronald and thank for your answer
> >
> > I don't want to overlay the images but put one beside the other...
> >
> > Are you speaking about overlay ?
> >
> > Many thanks for your answer
> >
> >
> > Gilles
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> >
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