It depend of what is the regular fragment shader.

In ffplay  SDL_Overlay is used and I am working on 2 videos players and SDL
1.2 accept only one Yuv Overlay. If I try bit with RGB24 the display is too
slow... I am looking for something speeder enough .

Thanks for your replay

Gilles



2011/2/24 Ralph Hauwert <r.hauw...@gmail.com>

> Question, what would be the benefit of using Cuda for this over just a
> "regular" fragment shader ?
>
> Regards,
> Ralph.
>
> On Feb 24, 2011, at 8:42 AM, Gilles Maire wrote:
>
> > Helle,
> >
> >
> > Is there anyone who tried the cuda Nvidia compiler to send Yuv images and
> > play in faster way ?
> >
> > Regards
> >
> > Gilles
> > _______________________________________________
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> > libav-user@mplayerhq.hu
> > https://lists.mplayerhq.hu/mailman/listinfo/libav-user
>
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