It depend of what is the regular fragment shader. In ffplay SDL_Overlay is used and I am working on 2 videos players and SDL 1.2 accept only one Yuv Overlay. If I try bit with RGB24 the display is too slow... I am looking for something speeder enough .
Thanks for your replay Gilles 2011/2/24 Ralph Hauwert <r.hauw...@gmail.com> > Question, what would be the benefit of using Cuda for this over just a > "regular" fragment shader ? > > Regards, > Ralph. > > On Feb 24, 2011, at 8:42 AM, Gilles Maire wrote: > > > Helle, > > > > > > Is there anyone who tried the cuda Nvidia compiler to send Yuv images and > > play in faster way ? > > > > Regards > > > > Gilles > > _______________________________________________ > > libav-user mailing list > > libav-user@mplayerhq.hu > > https://lists.mplayerhq.hu/mailman/listinfo/libav-user > > _______________________________________________ > libav-user mailing list > libav-user@mplayerhq.hu > https://lists.mplayerhq.hu/mailman/listinfo/libav-user > _______________________________________________ libav-user mailing list libav-user@mplayerhq.hu https://lists.mplayerhq.hu/mailman/listinfo/libav-user