On Jan 26, 2012, at 11:01 AM, Francesco D'Aluisio wrote:

> 
>> getting libavg to run on ARM will definitely take some work. With very few
>> exceptions, everything in libavg is portable C++, but the library needs
>> full OpenGL support, including legacy functions, at the moment. We're
>> working on this, but it might take some time.
> 
> there is a chance to see this soon?
> there is a roadmap for supporting OpenGL ES?

We've done the first bit of work for this by switching to a real matrix library 
(glm) in the background. The next steps are:

- Replace all coordinate transforms (glRotate etc.) by glm matrix calculations.
- Switch to a minimal vertex shader for the vertex stage.
- Go through the rest of the OpenGL calls and replace where necessary. This is 
probably not very hard.

Sorry, no roadmap with deadlines. I don't want to promise things I might not 
keep.

Cheers,

  Uli

--
Any technology distinguishable from magic is insufficiently advanced.

Ulrich von Zadow | +49-172-7872715
Jabber: [email protected]
Skype: uzadow




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