On Jan 26, 2012, at 11:01 AM, Francesco D'Aluisio wrote: > >> getting libavg to run on ARM will definitely take some work. With very few >> exceptions, everything in libavg is portable C++, but the library needs >> full OpenGL support, including legacy functions, at the moment. We're >> working on this, but it might take some time. > > there is a chance to see this soon? > there is a roadmap for supporting OpenGL ES?
We've done the first bit of work for this by switching to a real matrix library (glm) in the background. The next steps are: - Replace all coordinate transforms (glRotate etc.) by glm matrix calculations. - Switch to a minimal vertex shader for the vertex stage. - Go through the rest of the OpenGL calls and replace where necessary. This is probably not very hard. Sorry, no roadmap with deadlines. I don't want to promise things I might not keep. Cheers, Uli -- Any technology distinguishable from magic is insufficiently advanced. Ulrich von Zadow | +49-172-7872715 Jabber: [email protected] Skype: uzadow _______________________________________________ libavg-users mailing list [email protected] https://mail.datenhain.de/mailman/listinfo/libavg-users
