> That's a nasty one.  I would never have seen that -- I'd be to focused
> on making sure the weights and points were correct to worry if the
> vector was too long!

Yeah, if you ran on pure tets you likely were OK as the extra entries were
default constructed to 0 weight.  When I ran a hex or prism first these
locations in memory had nonzero values in them, so the weight sum was off.

Lessons from the past two days:  compiler warnings and unit tests are a
*good thing*

-Ben


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