> That's a nasty one. I would never have seen that -- I'd be to focused > on making sure the weights and points were correct to worry if the > vector was too long!
Yeah, if you ran on pure tets you likely were OK as the extra entries were default constructed to 0 weight. When I ran a hex or prism first these locations in memory had nonzero values in them, so the weight sum was off. Lessons from the past two days: compiler warnings and unit tests are a *good thing* -Ben ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Libmesh-devel mailing list Libmesh-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/libmesh-devel