Crap, that is totally what is happening. I am not using the libMesh build system; I am using my own, and I did not realize that I needed to be including -DDEBUG.
-- Boyce On 3/14/11 1:55 PM, Roy Stogner wrote: > That mesh_base.h change should indeed break in crazy crazy ways if > it's used to build both object files with -DDEBUG and object files > without -DDEBUG and those object files are then mixed together; the > presence/lack of a virtual function would probably result in differing > vtables. > > Although I don't understand how the two of you could be accidentally > mixing different levels of debugging flags, it's actually something > I'd like to support doing on purpose (since it's often useful to just > slow down the one particular source file where you want to investigate > problems. I'll move the function (but not the calls to it) out of the > ifdef wrappers; from what John's been telling me that should fix this > bug even if I'm misunderstanding its cause. > --- > Roy > ------------------------------------------------------------------------------ Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d _______________________________________________ Libmesh-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-devel
