>> I'm not sure it's going to be necessary. We're going to get the >> Nemesis stuff up and running pretty quickly.... which essentially >> does the same thing but in a format that directly supports that (and >> has nice tools allowing you to stitch the solution back together >> for visualization). >> >> But, I'm not really against it either... if it is quick and easy to >> do it could help us in the interim while we are doing some >> debugging. > > It's not exactly quick and easy; if you're progressing quickly on > Nemesis output then I'll put this on the back burner.
I like the idea, but I'm guessing a number of the formats will need contiguous node and element numbering that will not be provided, so we would need to map the parallel node indices to something contiguous and associated element connectivity. ------------------------------------------------------------------------------ Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev _______________________________________________ Libmesh-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-devel
