On Mon, 11 Apr 2011, Derek Gaston wrote: > Ok - I got it sorted. The call to add_point() was just allowing the > mesh to assign the node an id... but that's not exactly what we > want.... we actually want it to have the same node id that node has > in the copied mesh.
That would do it, yeah. > So I just used this call to add_point instead: > > Node *newn = this->add_point(*oldn, oldn->id(), oldn->processor_id()); > > That fixed it and my code runs fine now. Looks good, thanks - put it in svn? --- Roy ------------------------------------------------------------------------------ Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev _______________________________________________ Libmesh-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-devel
