On Mon, 11 Apr 2011, Derek Gaston wrote:

> Ok - I got it sorted.  The call to add_point() was just allowing the
> mesh to assign the node an id... but that's not exactly what we
> want.... we actually want it to have the same node id that node has
> in the copied mesh.

That would do it, yeah.

> So I just used this call to add_point instead:
>
>        Node *newn = this->add_point(*oldn, oldn->id(), oldn->processor_id());
>
> That fixed it and my code runs fine now.

Looks good, thanks - put it in svn?
---
Roy

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