Hi! I bumped into this problem in UnstructuredMesh: at the end of copy_nodes_and elements(), we call this->prepare_for_use(false) and we may end up with different node numbering. Since this is called from constructors and copy-constructors, the newly created object may have different node numbering, resulting in non-identical copy of the original one. Attached patch fixes that issue.
If there are no objections, I can check this patch in. -- David
0001-Do-not-renumber-when-doing-mesh-copy.patch
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