Hi!

I bumped into this problem in UnstructuredMesh: at the end of 
copy_nodes_and elements(), we call this->prepare_for_use(false) and we may 
end up with different node numbering. Since this is called from 
constructors and copy-constructors, the newly created object may have 
different node numbering, resulting in non-identical copy of the original 
one.  Attached patch fixes that issue.

If there are no objections, I can check this patch in.

--
David

Attachment: 0001-Do-not-renumber-when-doing-mesh-copy.patch
Description: Binary data

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