Around line 1100 in unstructured_mesh.C in UnstructuredMesh::contract() it
calls renumber_nodes_and_elements()

This is a bad idea.

We've initialized our meshes by skipping renumbering... but then calling
eq->reinit() causes all of the nodes / elems to then be renumbered.

Any ideas for what to do here?  Should we make a separate function to
remove the NULLs out of the element / node vectors but keep the numbering
the same?

Should we just not renumber if we skipped renumbering when we initialized
the mesh?

Derek
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