On Tue, 16 Oct 2012, Derek Gaston wrote:

> Firstly, we heavily use this option - we _never_ renumber (when
> possible - it's not possible with ParallelMesh for instance).

I'll take that as another vote for "don't remove the existing option
until the new option has been available for a couple releases".

> Secondly: Please, for the love of god, can we get rid of this being a double 
> negative?
> I vote for:
> 
> MeshBase::allowNodeAndElemRenumbering(bool)

The reason for the double negative is to emphasize that renumbering is
the default, but that's a weak reason.  Unless someone else disagrees
I'll change it to "allow_renumbering" or some such shortly.
---
Roy

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