That error is eerily familiar to what I get on OSX when I use boost.unit in my 
app code. No resolution yet, but definitely let me know if you figure it out!



On Oct 22, 2012, at 4:00 PM, "Cody Permann" 
<codyperm...@gmail.com<mailto:codyperm...@gmail.com>> wrote:



On Mon, Oct 22, 2012 at 4:50 PM, Paul T. Bauman 
<ptbau...@gmail.com<mailto:ptbau...@gmail.com>> wrote:
Sorry I haven't been able to be more helpful in reproducing the errors. Is the 
pretty much settled at this point (i.e. ditching the non-release version of 
fparser) or is there still some more stuff y'all would like me to try?

Don't know - libMesh may be off the hook!  I have a patch ready to go that will 
support both the release and development versions of fparser and it seems to be 
working fine.  I was able to configure and run libmesh 4.7 in debug mode and 
run the examples with my patch.

MOOSE however is another story  I'll have to continue to debug but I'm still 
running into some very bizarre errors that occur only in debug mode that simply 
don't make sense.  I'll do a little more testing tomorrow and will probably 
commit this patch.  For the record, the error I'm receiving (pointer being 
freed was not allocated) was one of the errors I saw repeatedly with the 
fparser stuff.  Still investigating...

Thanks,
Cody


Isn't the retina display bad ass?


On Fri, Oct 19, 2012 at 10:32 AM, Cody Permann 
<codyperm...@gmail.com<mailto:codyperm...@gmail.com>> wrote:


On Thu, Oct 18, 2012 at 9:39 AM, Paul T. Bauman 
<ptbau...@gmail.com<mailto:ptbau...@gmail.com>> wrote:
On Thu, Oct 18, 2012 at 10:29 AM, Cody Permann 
<codyperm...@gmail.com<mailto:codyperm...@gmail.com>> wrote:

Haven't really had much time to work on these issues this week but Jason did 
try the automake branch and it worked flawlessly with GCC 4.6.  Interestingly 
on the same system in a different directory we were still able to reproduce the 
same issue when using HEAD.  This gives me a little hope, I'm going to start 
looking at flags and other things to see what differences there might be 
between the two branches.

OK, great. This was on my TODO list to look at this difference because the 
hiccup I was seeing in ex6 was fixed with using the the automake branch which 
means libtool is probably stripping out some incompatible flags or something at 
link time. I'll try and look at this tomorrow and let y'all know if I find 
anything.

Well I'm the proud new owner of a new MacBook Pro (Retina Display) which will 
be nice to play around with while I figure out these compiler issues.  
Yesterday, Jason installed GCC 4.6 on it from source and it still failed to 
build libMesh in debug mode.  I also had very weird issues with Clang for the 
first time ever so that wasn't a very nice start.  As usual the hard drive 
comes from Apple partitioned with a case-insensitive filesystem so I'm going to 
blow it away, repartition the drive and start from scratch again today.  This 
time I'm going to do all of the work myself to make sure Jason isn't 
introducing some odd bug in the process somewhere but at this point I don't 
think he is doing anything wrong.  I'm debating on trying Mac Ports first to 
see if I can get something to work since I still haven't had time to look at 
those flags yet.  If you learn anything keep me posted.

For fun Derek and I did some compile time comparisons with GCC4.6 (opt mode) 
versus Apples GCC4.2 compilers on his Macbook pro (last year's model).  It 
turns out that Apple's compilers are quite a bit faster than GCC even against 
my new hardware.  I don't think he'll win though when I get clang going again.  
It's too bad that Apple had to break 'em.

Thanks,
Cody


Best,

Paul




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