That error is eerily familiar to what I get on OSX when I use boost.unit in my
app code. No resolution yet, but definitely let me know if you figure it out!
On Oct 22, 2012, at 4:00 PM, "Cody Permann"
<codyperm...@gmail.com<mailto:codyperm...@gmail.com>> wrote:
On Mon, Oct 22, 2012 at 4:50 PM, Paul T. Bauman
<ptbau...@gmail.com<mailto:ptbau...@gmail.com>> wrote:
Sorry I haven't been able to be more helpful in reproducing the errors. Is the
pretty much settled at this point (i.e. ditching the non-release version of
fparser) or is there still some more stuff y'all would like me to try?
Don't know - libMesh may be off the hook! I have a patch ready to go that will
support both the release and development versions of fparser and it seems to be
working fine. I was able to configure and run libmesh 4.7 in debug mode and
run the examples with my patch.
MOOSE however is another story I'll have to continue to debug but I'm still
running into some very bizarre errors that occur only in debug mode that simply
don't make sense. I'll do a little more testing tomorrow and will probably
commit this patch. For the record, the error I'm receiving (pointer being
freed was not allocated) was one of the errors I saw repeatedly with the
fparser stuff. Still investigating...
Thanks,
Cody
Isn't the retina display bad ass?
On Fri, Oct 19, 2012 at 10:32 AM, Cody Permann
<codyperm...@gmail.com<mailto:codyperm...@gmail.com>> wrote:
On Thu, Oct 18, 2012 at 9:39 AM, Paul T. Bauman
<ptbau...@gmail.com<mailto:ptbau...@gmail.com>> wrote:
On Thu, Oct 18, 2012 at 10:29 AM, Cody Permann
<codyperm...@gmail.com<mailto:codyperm...@gmail.com>> wrote:
Haven't really had much time to work on these issues this week but Jason did
try the automake branch and it worked flawlessly with GCC 4.6. Interestingly
on the same system in a different directory we were still able to reproduce the
same issue when using HEAD. This gives me a little hope, I'm going to start
looking at flags and other things to see what differences there might be
between the two branches.
OK, great. This was on my TODO list to look at this difference because the
hiccup I was seeing in ex6 was fixed with using the the automake branch which
means libtool is probably stripping out some incompatible flags or something at
link time. I'll try and look at this tomorrow and let y'all know if I find
anything.
Well I'm the proud new owner of a new MacBook Pro (Retina Display) which will
be nice to play around with while I figure out these compiler issues.
Yesterday, Jason installed GCC 4.6 on it from source and it still failed to
build libMesh in debug mode. I also had very weird issues with Clang for the
first time ever so that wasn't a very nice start. As usual the hard drive
comes from Apple partitioned with a case-insensitive filesystem so I'm going to
blow it away, repartition the drive and start from scratch again today. This
time I'm going to do all of the work myself to make sure Jason isn't
introducing some odd bug in the process somewhere but at this point I don't
think he is doing anything wrong. I'm debating on trying Mac Ports first to
see if I can get something to work since I still haven't had time to look at
those flags yet. If you learn anything keep me posted.
For fun Derek and I did some compile time comparisons with GCC4.6 (opt mode)
versus Apples GCC4.2 compilers on his Macbook pro (last year's model). It
turns out that Apple's compilers are quite a bit faster than GCC even against
my new hardware. I don't think he'll win though when I get clang going again.
It's too bad that Apple had to break 'em.
Thanks,
Cody
Best,
Paul
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