On Oct 29, 2014, at 10:10 PM, Roy Stogner <royst...@ices.utexas.edu> wrote:
> > Actually, wait a minute. Glancing at our libHilbert code it looks > like it's hard-coded to use 32-bit integers. That's not *necessarily* > the end of the world (it still means using 96 bits total, there > should be no collisions on a simple 5000^3 cube, and IIRC we have code > for handling collisions) but it still worries me. Ben, thoughts? Any reason you're not building the HEX27 elements directly, instead of going from HEX8 to all_second_order()? That is surely an intensive operation. Along those lines though, 5000^3 HEX27 elements is actually (10,001)^3 nodes, which is 1,000,300,030,001 nodes?! ------------------------------------------------------------------------------ _______________________________________________ Libmesh-devel mailing list Libmesh-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/libmesh-devel