Sorry, ignore the 5000^3 operation for a moment.  I wrote up sample code 
without testing it.

In my email to Roy, I included working code that manifests the bug in a 
< 1M node mesh.


On 10/30/2014 05:06 PM, Kirk, Benjamin (JSC-EG311) wrote:
> On Oct 29, 2014, at 10:10 PM, Roy Stogner <royst...@ices.utexas.edu> wrote:
>
>> Actually, wait a minute.  Glancing at our libHilbert code it looks
>> like it's hard-coded to use 32-bit integers.  That's not *necessarily*
>> the end of the world (it still means using 96 bits total, there
>> should be no collisions on a simple 5000^3 cube, and IIRC we have code
>> for handling collisions) but it still worries me.  Ben, thoughts?
> Any reason you're not building the HEX27 elements directly, instead of going 
> from HEX8 to all_second_order()?  That is surely an intensive operation.
>
> Along those lines though,  5000^3 HEX27 elements is actually (10,001)^3 
> nodes, which is 1,000,300,030,001 nodes?!
>


------------------------------------------------------------------------------
_______________________________________________
Libmesh-devel mailing list
Libmesh-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/libmesh-devel

Reply via email to