It may be worth asking what you are trying to do. ;) So far I've been able to figure out everything I've ever needed to do for this grain tracker with s single layer and a little more communication. On Sun, Mar 6, 2016 at 12:22 PM Derek Gaston <fried...@gmail.com> wrote:
> I have a need for arbitrary numbers of layers of ghost elements... and I'm > looking for implementation ideas. Note that I'll be working with a > ParallelMesh... so that does make things a bit more tricky. > > My current idea is just to run something similar to > MeshCommunication::gather_neighboring_elements() multiple times (ghosting > one more layer each time). However, for a large mesh spread out in > parallel and for lots of layers this may be costly. I will probably start > this way anyway and maybe get a better idea as I go along. I might be able > to modify that algorithm to do the arbitrary number of layers all in one > go... I'll need to study it more. > > If anyone else has better ideas... please let me know! > > Derek > > ------------------------------------------------------------------------------ > _______________________________________________ > Libmesh-devel mailing list > Libmesh-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/libmesh-devel >
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