It may be worth asking what you are trying to do. ;) So far I've been able
to figure out everything I've ever needed to do for this grain tracker with
s single layer and a little more communication.
On Sun, Mar 6, 2016 at 12:22 PM Derek Gaston <fried...@gmail.com> wrote:

> I have a need for arbitrary numbers of layers of ghost elements... and I'm
> looking for implementation ideas.  Note that I'll be working with a
> ParallelMesh... so that does make things a bit more tricky.
>
> My current idea is just to run something similar to
> MeshCommunication::gather_neighboring_elements() multiple times (ghosting
> one more layer each time).  However, for a large mesh spread out in
> parallel and for lots of layers this may be costly.  I will probably start
> this way anyway and maybe get a better idea as I go along.  I might be able
> to modify that algorithm to do the arbitrary number of layers all in one
> go... I'll need to study it more.
>
> If anyone else has better ideas... please let me know!
>
> Derek
>
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