I'm actually wanting to test the effect of more layers of ghosting... On Sun, Mar 6, 2016 at 6:06 PM Cody Permann <codyperm...@gmail.com> wrote:
> It may be worth asking what you are trying to do. ;) So far I've been able > to figure out everything I've ever needed to do for this grain tracker with > s single layer and a little more communication. > On Sun, Mar 6, 2016 at 12:22 PM Derek Gaston <fried...@gmail.com> wrote: > >> I have a need for arbitrary numbers of layers of ghost elements... and >> I'm looking for implementation ideas. Note that I'll be working with a >> ParallelMesh... so that does make things a bit more tricky. >> >> My current idea is just to run something similar to >> MeshCommunication::gather_neighboring_elements() multiple times (ghosting >> one more layer each time). However, for a large mesh spread out in >> parallel and for lots of layers this may be costly. I will probably start >> this way anyway and maybe get a better idea as I go along. I might be able >> to modify that algorithm to do the arbitrary number of layers all in one >> go... I'll need to study it more. >> >> If anyone else has better ideas... please let me know! >> >> Derek >> > >> ------------------------------------------------------------------------------ >> _______________________________________________ >> Libmesh-devel mailing list >> Libmesh-devel@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/libmesh-devel >> >
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