I'm actually wanting to test the effect of more layers of ghosting...

On Sun, Mar 6, 2016 at 6:06 PM Cody Permann <codyperm...@gmail.com> wrote:

> It may be worth asking what you are trying to do. ;) So far I've been able
> to figure out everything I've ever needed to do for this grain tracker with
> s single layer and a little more communication.
> On Sun, Mar 6, 2016 at 12:22 PM Derek Gaston <fried...@gmail.com> wrote:
>
>> I have a need for arbitrary numbers of layers of ghost elements... and
>> I'm looking for implementation ideas.  Note that I'll be working with a
>> ParallelMesh... so that does make things a bit more tricky.
>>
>> My current idea is just to run something similar to
>> MeshCommunication::gather_neighboring_elements() multiple times (ghosting
>> one more layer each time).  However, for a large mesh spread out in
>> parallel and for lots of layers this may be costly.  I will probably start
>> this way anyway and maybe get a better idea as I go along.  I might be able
>> to modify that algorithm to do the arbitrary number of layers all in one
>> go... I'll need to study it more.
>>
>> If anyone else has better ideas... please let me know!
>>
>> Derek
>>
>
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