We take MeshBase& as a necessary argument for half a dozen functions,
we're going to need a MeshBase for the new ghosting functor APIs
too...

Plus, we're not actually capable of handling multiple mesh objects
from the same DofMap except in the case where those meshes are
basically identical: we can attach SparseMatrix objects and sparsity +
send_list augmentation objects that are ridiculously mesh-dependent.

So is there any reason we shouldn't just bite the bullet, give the
DofMap a MeshBase& at construction time, and deprecate that argument
in the methods which use it?
---
Roy

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