On Mon, 15 Aug 2016, John Peterson wrote:
> So is there any reason we shouldn't just bite the bullet, give the
> DofMap a MeshBase& at construction time, and deprecate that
> argument in the methods which use it?
Sounds reasonable to me. The only reason off the top of my head
would be if it was a common pattern for one to build/manage DofMaps
manually, but this definitely is not the case AFAIK.
I hit a reason in https://github.com/idaholab/moose/issues/7562 - but
I don't think this is a showstopper. It requires considerable effort
to destroy your Mesh before you destroy the DofMap, and if anyone else
manages to pull that off too, they'll probably have a similarly short
fix.
---
Roy
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