Hi developers and users,

In the 2D case, the boundary ID of the model generated by build_square() is
// 0=bottom
// 1=right
// 2=top
// 3=left.

So what about the 3D model run by build_cube(), which contains six faces,
any order about six faces, like
// 0=bottom
// 1=front
// 2 = right
// 3=back
// 4 = left
// 5 = top?


Thanks!


Liang

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