On Mon, Jul 26, 2010 at 01:46:44PM -0500, Roy Stogner wrote:
> 
> The workaround here is to switch back to SerialMesh.  I'm not sure
> when I'll have time to work on ParallelMesh again, but unless I get
> some serious volunteered help then "December at the soonest, next year
> at the most likely" is a safe bet.

Thanks for the heads up. I don't have the time available right now to
offer any kind of serious help, but it seems like there are several
workarounds that exist.

I'll either switch to serial mesh or scale the problem back up to a
larger size, where the ParallelMesh code has seemed to be stable for a
while now.

Thanks again,
..david


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