We have a few ParallelMesh changes that we haven't committed yet... but they 
will be going in today or tomorrow.

The work on ParallelMesh will continue... but it's not critical to wait on any 
of it for release.  We always use libMesh from SVN anyway.

Actually I've been meaning to mention that we are actually lagging our user's 
access to libMesh SVN.  We have a local SVN repo with libMesh in it that 
periodically (when we know everything is working in libMesh head) updated to 
libMesh HEAD.  Note that we don't _ever_ commit changes to this local repo... 
it's just meant as a buffer in between libMesh head and our users.

All of the developers of MOOSE are always using libMesh HEAD though... so we 
stay up to date.  This system has worked pretty well for us for the past few 
months.

Derek

On Apr 13, 2011, at 1:17 PM, Roy Stogner wrote:

> 
> I'd like to put out a libMesh-0.7.1 release in the next week or two,
> partly for the selfless reason that the upcoming Tet::is_child_on_side
> fix may be important for other people's apps' meshes, but mostly for
> the selfish reason that the new variable-upgrading restart feature is
> important for our group's apps' physics.
> 
> Is there anyone who's got not-yet-ready code in the trunk at the
> moment?  I know rbOOmit is in a bit of flux right now and NemesisIO is
> about to be.. but is the current revision good enough to release?
> 
> How about any outstanding bugs?  I'm about to fix a race condition
> that occurs when multiple libMesh apps try to read the same .bz2/.xz
> input at once... anyone know of anything else?
> 
> The tentative plan is to release 0.7.2 in ~5 months, so anything that
> misses this release will get into the next one soon enough.  I'd like
> to stay in the habit of getting a tarball out twice a year; no more
> year-plus droughts like we had between 0.5.0 and 0.6.0.
> ---
> Roy
> 
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