On Fri, 15 Apr 2011, Boyce Griffith wrote: > The only complication is that the coordinate system being used for the mesh > is a Lagrangian (material) coordinate system, and the line is in the current > (physical) coordinate system, but I suppose that I can call > Elem::build_side() and then reset the nodal positions of the generated side > element to correspond to the current positions.
Hmm... one catch with that is that you'll ideally want to make sure you're moving around *copied* nodes; otherwise you'll have the same multithreading race conditions that the library ALE code has. --- Roy ------------------------------------------------------------------------------ Benefiting from Server Virtualization: Beyond Initial Workload Consolidation -- Increasing the use of server virtualization is a top priority.Virtualization can reduce costs, simplify management, and improve application availability and disaster protection. Learn more about boosting the value of server virtualization. http://p.sf.net/sfu/vmware-sfdev2dev _______________________________________________ Libmesh-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/libmesh-users
