On Fri, 15 Apr 2011, Boyce Griffith wrote:

> The only complication is that the coordinate system being used for the mesh 
> is a Lagrangian (material) coordinate system, and the line is in the current 
> (physical) coordinate system, but I suppose that I can call 
> Elem::build_side() and then reset the nodal positions of the generated side 
> element to correspond to the current positions.

Hmm... one catch with that is that you'll ideally want to make sure
you're moving around *copied* nodes; otherwise you'll have the same
multithreading race conditions that the library ALE code has.
---
Roy

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